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  1. #1401
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Titan HM has a soft enrage, not a hard, last I checked. If you don't down him in a certain time, then he'll start doing more and more tumults up until you kill him or wipe. I remember one time way back in early 2.x being the only dps alive from the heart phase on as a mnk with a pld and a whm. When we finally wiped, Titan was doing 12 tumults(stomps).
    (2)

  2. #1402
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Being able to complete the duty means what? Back in the day, parties wiped many, many times to Titan HM. Is one wipe enough to mean that a player cannot complete the duty? Are two wipes enough? Where do you draw the line?
    The line is drawn dependent on the circumstances.

    For example, back 1.5 years ago, when we had 160-170 ilvl gear and entered Bismark EX, it wasn't uncommon for people to pull 2.x numbers. I'd be in groups where I had ~900 DPS, 2nd DPS was ~700, 3rd was ~500, 4th was ~300 - tanks were both around ~500. We'd miss the DPS checks, where no mechanics were necessary, we just couldn't kill things in time (i.e. the snakes). Wipes were not a result of people learning the fight, it was a result of them not learning how to DPS. Sitting there for 10 more wipes changed nothing and we all abandoned. Then the next group of people would kick the MCH who was pulling 700, and the guy with 300 DPS was raging at everyone saying "man I wish I could get a group that could do this! I KNOW WHAT I AM DOING, why is it so hard to find a group that does??"

    If we are talking about things in the MSQ, or light party content, or normal/hard mode (not raid or alliance) content, then I think that such judgements have no purpose. Because in general, parties are capable of clearing such content with ease, even with sub par performance. Titan HM being an obvious exception to that (at the time), and if you remember it was quite contentious at the time too...
    Indeed, I would not kick someone from light party content, i.e. expert roulette. I do find a group parser would be useful in those situations for a number of reasons. Lower DPS players could see that they are consistently below average (even below the tanks) and might think to work on it. Further, Astrologians could see that even though we have a monk in the party, (s)he is pulling 50% of the DPS as the SMN and maybe they should pop balance on the SMN and not the MNK.

    For EX content, raids and alliance content I view things a bit differently because that is optional content, and by undertaking it you are accepting that it's a greater challenge and therefore better than average performance is expected. If you are framing your situation about kicking a player for poor performance in EX/raid/alliance content, I can see your point. If it's in 'ordinary' content, I do not.
    Interesting perspective. I see all content as optional. I only do expert roulettes 5x per week until I have my 4 or so items that require it and stop and then continue raiding. I have gone patches where I've done the expert dungeons a total of 6 times (I've been to Hullbreaker Hard 2 or maybe 3 times?). I've been to A9S at least 5x as much as I've ever been to Weeping City, etc. That said, for what you define as ordinary content, my comment above applies.

    However, I still feel that kicking for performance is a problem. On the other hand if you PF'd and made clear the expectations of the group, I don't see an issue because you clearly set the expectation. But, if you DF'd it, short of someone intentionally sabotaging your run, I think you need to be careful about insta-kicking because you think they are not performing well enough.
    That's an alright perspective. I think kicking in general is a dick move. Even if someone is rude, kicking someone takes away someone elses enjoyment to increase your own. In that sense, you're no different than the person harassing, who is ruining your experience for the benefit of themselves. I find kicking for poor performance (intentional or not) to be one of the few acceptable excuses to kick someone, as they are preventing actual completion of the duty, but only if it is actually preventing completion (i.e. not going to kick someone with low dps in expert, just because it will take 17 minutes instead of 12).

    To bring this back to the original topic, and relate it to this discussion, using parsers in content outside of the EX/raid/alliance tier of content is pretty well pointless and open to abuse. I say this because the fundamental truth of the topic is this; With or without a parser, with or without a coach, with or without being berated over performance, players who want to improve will seek ways to improve and players who do not, will not. Parsers won't change that. I think we all know that this is true.
    I strongly disagree with this statement. Plenty of people have no idea that they are doing as poorly as they are. I can't count how many times I've finished expert and had the other DPS exclaim, "that was the fastest run ever!" despite it being one of my slower runs. These players could see that their DPS is below average, below the tanks, below the healers, and they could do something about it. Will everyone? no. Will some? yes. It's also very useful for teamwork and buffs - most notably AST and Balance. I know that if I mained AST, I'd want my buffs to be used to the optimum, and that means placing balance on the top DPS and not just a random DPS.

    The discussion about kicking people is really a distraction in this topic. Perhaps people are trying to find a justification for having public parsers so they can valiate their reasons for kicking people? Perhaps it's just about a distorted example to justify the presence of a parser? I don't know and I don't really care because those who want to improve will, and those who do not will not. Parsers and/or kicking people in DF over performance, will never change that.
    I somewhat agree. I strongly want a parser and think it would benefit the game immensely. Is it required for me personally, not really. Do I have a desire to kick people, not really. I just think a parser is better for the community.
    (3)
    Last edited by Kaurie; 11-15-2016 at 03:51 AM.

  3. #1403
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Titan's heart phase was an insta wipe if failed. Tumult did a craptastic amount of damage if not mitigated, landslide was permadeath, and losing a healer to that was an immediate wipe. You could in theory make the final phase run as long as the instance clock allows assuming that everyone can dodge all the bombs and mitigate the tumults and avoid the landslides, etc... Of course Titan has been 'eased' many times, since then. But yeah, the heart phase was a pretty hard 'enrage'.
    Hence why I said adds and stuff; heart phase could be considered an add for intents and purposes. If you took care of the instant wipe mechanics and just moved, halting all DPS, the fight would go on until the timer ran out. Not like later primal fights where you have this many of the primal's rotation or this much time until it hard enrages and we all die~ ♥

    EDIT:
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Titan HM has a soft enrage, not a hard, last I checked. If you don't down him in a certain time, then he'll start doing more and more tumults up until you kill him or wipe. I remember one time way back in early 2.x being the only dps alive from the heart phase on as a mnk with a pld and a whm. When we finally wiped, Titan was doing 12 tumults(stomps).
    Ah, good to know. Something that would have killed when it was relevant, but something you can easily power through nowadays.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #1404
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by JunseiKei View Post
    Parsers are FFXIV's worst kept secret. I have known people who did mention parsers in game and did get suspended for it. It's become a don't mention it in game, you're a-okay. However, careful what you say around people you don't know; someone can report you for it and you may end up coming face to face with a GM.
    I never mentioned parses in game so i'm good.

    I think a bad thing is that people who clear Savage upload videos to Youtube with the parser on (including world first teams), those are actually showing it to everyone.
    (1)

  5. #1405
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JunseiKei View Post
    Hence why I said adds and stuff; heart phase could be considered an add for intents and purposes.
    I'm not sure why you are arguing this. The heart phase is the very definition of a hard enrage.
    If you took care of the instant wipe mechanics and just moved, halting all DPS, the fight would go on until the timer ran out. Not like later primal fights where you have this many of the primal's rotation or this much time until it hard enrages and we all die~ ♥
    Except for that hard enrage in the heart phase. The heart phase is hardly an add since Titan himself does nothing during it, you're just trying to meet a DPS check before the enrage.
    Ah, good to know. Something that would have killed when it was relevant, but something you can easily power through nowadays.
    Titan's Tumult was not unlimited, IIRC it ceased increasing at either 7 or 8 stomps. However a tank could stun Titan at the 4th stomp mitigating all the others entirely. this was not a soft enrage, it was just a pain in the ass because most tanks didn't know they could do that. If you were really good on your timing, you could time your stun to interrupt tumult after the 3rd stomp, mitigating all the others. Most people stopped them after 4. That's something like 2400-3200 (or more) HP per player mitigated by one move. Tumult was never a soft enrage. I believe that in the current Titan HM, Tumult never goes more than 4 stomps making it very easy to heal through.
    (2)

  6. #1406
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I distinctly remember 10+ tumults in Titan hm. Either way though, now we're just derailing. Parsers are bad and they don't serve any purpose in game, neither as motivation nor as a numbers checker. Not everyone who cares has a parser, because not everyone who cares wants their hand to be held.
    (0)

  7. #1407
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    I strongly disagree with this statement. Plenty of people have no idea that they are doing as poorly as they are. I can't count how many times I've finished expert and had the other DPS exclaim, "that was the fastest run ever!" despite it being one of my slower runs. These players could see that their DPS is below average, below the tanks, below the healers, and they could do something about it. Will everyone? no. Will some? yes. It's also very useful for teamwork and buffs - most notably AST and Balance. I know that if I mained AST, I'd want my buffs to be used to the optimum, and that means placing balance on the top DPS and not just a random DPS.
    It's interesting. In this discussion there is more agreement than disagreement - which seems to be the case most often. The above is the reason why I have no problem with the possibility of a personal parser that remains private. I can see an argument for those being training aids, and you could work with friends and compare results while learning/training on a job.

    I understand your point that many who are not pulling their weight at all might be oblivious to that. But you and I both know that we do not need a parser to see when another player is playing severely below normal ability. The question is whether having numbers to back up that judgement helps the situation. I don't think it does because your judgement is the same, you would just have numbers for 'proof' if required. But depending on your approach and the sensitivity of the other player your message can be welcomed or ignored, or even treated as provocation. Having the numbers wouldn't change that.

    I think we agree on many of the individual issues, but perhaps on this one specific point we still disagree? Either way, let me ask you, if there was a personal parser built into the game as a training aid, but the numbers were private unless you share them in chat or something, would that not help in the way that most people argue a parser will help?
    (0)

  8. #1408
    Player
    TaranTatsuuchi's Avatar
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    Oct 2011
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    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JunseiKei View Post
    There's a reason parsers are considered against ToS now when at the beginning, they weren't.
    ...
    Because they're a third party program, and being a third party program it is technically against the ToS.

    They were always in that area as a third party program, but the devs knew how useful they were for the people that used them.

    Quote Originally Posted by JunseiKei View Post
    ...
    The thing is, it still happens- people being removed for poor DPS. They just have to be careful about what they say, if anything, as to why people are removed from a group. My only concern is, if public mentioning of parsing were allowed again, if people don't meet certain numbers, will the rampant removal happen again? If it will, it's best to leave parsers as a 'use at your own risk' tool.
    Adding a first party parser would allow their use as tools openly.

    Harassment is, and would still be, against the ToS.
    (1)

  9. #1409
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    It's interesting. In this discussion there is more agreement than disagreement - which seems to be the case most often. The above is the reason why I have no problem with the possibility of a personal parser that remains private. I can see an argument for those being training aids, and you could work with friends and compare results while learning/training on a job.
    A personal parser doesn't help either issue though. You won't know your DPS is good/bad if you have 0 idea what other people are doing. You go into expert and do 1500 DPS, grrrreeeaaat! I rock! Activate group parser and see the tank did 1200 and the other DPS did 2400.
    Astrologians won't be able to plan their party buffs on the higher DPS if they cannot see the groups DPS.

    I understand your point that many who are not pulling their weight at all might be oblivious to that. But you and I both know that we do not need a parser to see when another player is playing severely below normal ability. The question is whether having numbers to back up that judgement helps the situation. I don't think it does because your judgement is the same, you would just have numbers for 'proof' if required. But depending on your approach and the sensitivity of the other player your message can be welcomed or ignored, or even treated as provocation. Having the numbers wouldn't change that.
    That depends what you mean. I have seen lots of players that on the surface look like they are fine, but the mobs are dying incredibly slow and we see 2-3 extra mechanics that you normally skip. If you mean they are constantly dying, I can see that. I can't see if some job I don't even have at 60 is doing their rotation wrong.

    I went to Bismark EX the other day with a couple of friends in raid finder. For fun, I LB'd the adds before the last jump on the back, figuring we are 100 ilvls above the content - we can 1 shot the back. We did not 1 shot the back and the melee DPS fell to his death and then raged at me for using the LB. I told them I figured we'd have the DPS to 1 shot. He started crying about how he didn't realize it was a newb party, and that I obviously am an idiot for using the LB which was obviously required. I told him maybe if his DPS was higher, then we wouldn't have needed it. He said, "I know my DPS, my DPS is fine". My friend posted up the log, it was IIRC around ~1800 DPS for me, 1000, 800 and 300 for the other 3 DPS. The 300 was the guy raging (not exaggerated numbers, but it's been a few weeks, I may be off by a small margin). This guy obviously thought he knew what he was doing, but obviously didn't. A group parser would have shown him prior to creating confrontation for no reason.

    I should add, I had 0 idea that the guys DPS was going to be that low based off the fight itself.

    I think we agree on many of the individual issues, but perhaps on this one specific point we still disagree? Either way, let me ask you, if there was a personal parser built into the game as a training aid, but the numbers were private unless you share them in chat or something, would that not help in the way that most people argue a parser will help?
    I think a personal parser has some advantages and some disadvantages. I also think that a personal parser would create more aggression than a group parser. Having everything in the open means that people can see what is up without having confrontation. If a DPS check is failed with personal logs, everyone has to report their numbers and people may lie or whatever. It just opens up another can of worms. As said earlier, a personal parser would also be unhelpful for buffs, and for determining how your DPS compares in 'ordinary' content.
    (3)

  10. #1410
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kaurie View Post
    Astrologians won't be able to plan their party buffs on the higher DPS if they cannot see the groups DPS.
    Not entirely true, the Hate meter is a "hint" at who's doing more DPS, exception for openers (a bad DPS probably doesn't do a good opener to begin with) and if Quelling Strikes is used, even then if the hate bar on the other DPS is too small (exception for Monk due to being somewhat slow starters) don't use on them, or simply wait a bit before buffing people.

    One thing is to check the gear, Raid Gear and/or Sophia weapon should indicate good players, still this doesn't mean they aren't bad, might be someone who got A12S weapon for a Job he doesn't play and is giving it a try.

    In the end yes, for Astro is kinda hit and miss without parser.
    (0)

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