Quote Originally Posted by SpookyGhost View Post
If you one-shot the encounter then there's no real way to kick a 1-2-3 DPS so they get a free pass. This, however, doesn't mean that it's okay for one member of the team to kick rocks while the rest of the team is putting in effort. It's like playing basketball and one of your team members decides he wants to do cartwheels - even if you win, it wasn't cool of that dude to goof off. XIV, and to an extent most modern MMOs, don't have a focus on teamwork anymore so people think that they don't need to work as a team. "Sure, DPS A isn't pulling his weight, but we beat the boss so why does it matter?", you think and then DPS A goes off to join other DF groups with more of his kind and then DPS A's mentality floods half a group forcing that group to constantly wipe because of them. Had they learned what they were doing wasn't a good thing they would actually try to improve, and if you can visually see that your DPS numbers are lower than the rest of the DPS you'll know exactly what you need to improve on.
That's why you get a static and do content with them, you are paying a sub, so are bad players, every MMO has bad players, if you can't deal with them make a group of good players and go do your stuff, no one is forcing you to play with them, from the moment you use DF you are risking meeting those people.

Like i said they are paying a sub which contributes just like you for a better game, you can't force those people out just because they're bad, if people keep getting kicked they'll give up on the game just because "some" people don't realize they can make a group and do the duties instead of using DF.

Quote Originally Posted by SpookyGhost View Post
This is partly true, but partly wrong. Yes, healers should be DPSing, tanks should be stance dancing, etc. etc. But that doesn't excuse DPS to play poorly. As an example if you have proper healer DPS, proper tank DPS, and 3 out of your 4 DPS are doing alright... then that 4th one who's doing cartwheels is making the run slower, forcing you to see more mechanics, and increasing the odds that you'll wipe or someone will die to them. The shorter the fight, the better.
It's not wrong, we're talking about Normal not Savage, stuff doesn't hit as Hard so there's less to Heal, if the healers are not DPSing even if for a bit, at least one of them, they're also doing a bad Job, especially Scholars with their MP management and Lustrate, even i DPS and use Selene in normal and people don't die, this on min ilvl (230) required to enter.

Quote Originally Posted by SpookyGhost View Post
With all those same conditions and all the DPS putting in work then you've got a much more stable, condensed fight that has a higher chance of getting beaten.
Things will be slower, people will die, Tanks won't use Cooldowns (yes because there's only bad DPS, not bad Tanks or Healers), lose aggro, run around the boss in circles (this was common in ARR for some reason lol), fight for aggro, don't Tank swap, WHM that don't know how powerful Regen is, Scholars that only use EOS and the list goes on.

How many times did i queue for leveling roulette and got into boring Dzemael and Aurum vale, where then i have to aggro every mob "coz exp" and then people do low DPS and i'm stuck with them for 1h, not to mention them not eating the fruit and killing last Boss adds before they pop in Aurum Vale.

Welcome to DF, if you go in expecting everyone to be End Game Raid material then perhaps you shouldn't use DF at all.