Agreed, though generally as long as you say "first time" you're held to a lower standard than a person who's cleared/has experienced the whole fight.
If you one-shot the encounter then there's no real way to kick a 1-2-3 DPS so they get a free pass. This, however, doesn't mean that it's okay for one member of the team to kick rocks while the rest of the team is putting in effort. It's like playing basketball and one of your team members decides he wants to do cartwheels - even if you win, it wasn't cool of that dude to goof off. XIV, and to an extent most modern MMOs, don't have a focus on teamwork anymore so people think that they don't need to work as a team. "Sure, DPS A isn't pulling his weight, but we beat the boss so why does it matter?", you think and then DPS A goes off to join other DF groups with more of his kind and then DPS A's mentality floods half a group forcing that group to constantly wipe because of them. Had they learned what they were doing wasn't a good thing they would actually try to improve, and if you can visually see that your DPS numbers are lower than the rest of the DPS you'll know exactly what you need to improve on.Is everyone else doing proper DPS in normal Alex? Then you shouldn't care about 1-2-3 DDs.
Like I said if you're new to an encounter then it's fine to pull low numbers because you're learning the fight. Once you've cleared the fight, though, you should aim to be doing better at it - even in stuff like Alexander NM.
This is partly true, but partly wrong. Yes, healers should be DPSing, tanks should be stance dancing, etc. etc. But that doesn't excuse DPS to play poorly. As an example if you have proper healer DPS, proper tank DPS, and 3 out of your 4 DPS are doing alright... then that 4th one who's doing cartwheels is making the run slower, forcing you to see more mechanics, and increasing the odds that you'll wipe or someone will die to them. The shorter the fight, the better. With all those same conditions and all the DPS putting in work then you've got a much more stable, condensed fight that has a higher chance of getting beaten.The problem here is, most healers won't DPS, MT won't change stances during certain parts where the boss isn't going to harm them, or can simply use DPS stance after aggro is secure and pop cooldowns to compensate, even most players who like to complain about bad players don't do this themselves, not to mention when the boss comes back and/or drops something that helps with DPS is for the MT to go directly in front of boss before Boss is available to target, since melee will probably be in positional spot already, not doing so will result in DPS loss caused by the MT, but this is something rarely seen, again we're talking about Normal, not Savage.