I wonder if Japanese players parse & harrass each other
I wonder if Japanese players parse & harrass each other
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Yes! Verbally abusing people is unacceptable! So... can we remove party chat? If you want to communicate, use voice program (99% of statics use it anyway)
Yesterday in Dusk Vigil.
Right before the first boss I did take a look to the damage numbers to decide how to play after the first boss.
I did the most damage of the entire group.
As a paladin.
In shield oath.
I'm pretty shure, they don't had any clue, how bad they perform.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Yes to parsers.
Yes to personal parsers - always - that can be toggled in your config.
Yes to party parsers in premade groups (PF) - Make it a option like unsync.
No to party parsers in DF, since "playstyles" and griefing potential.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016
And just because it's the internet doesn't mean you should call someone an elitist jerk because he said you should start using fire as BLM.
Seriously, 9/10 times I try to help someone they ignore me completely or tell me off for it. No wonder people stopped trying to play nice with it. Instead of trying to think of a nice way to put it, I could just say, "Yo start using Fire I." and get the same response as saying, "Hey, could you try using fire spells in the rotation? Blizzard spells don't do much damage and just help get mp back. You'll get a huge spike in damage if you do."
I agree with most everything you just wrote except for two points. First, for someone to want to get better at something they need be intrinsically motivated to do so. Seeing higher numbers on a parser could be one way to encourage that but wouldn't seeing higher numbers from your attacks do just the same thing? To arrive at the point where a player would need a parser to track their progress they would have have already become motivated to join the dps race so it would not add to the number of players that want to do well, only more players that want to compare.
Which leads me to my second and more philosophical point: in my life experience finding new ways to compare ourselves to one another never really gives us the satisfaction that we hope it does. In fact I find the act of comparison, while thrilling in the beginning if we find ourselves on top, ultimately leads to feelings of anxiety, selfishness, and a tendency to dehumanize ourselves and others. In your second paragraph you made this act of comparison the heart of your argument but I don't agree that there is much joy to be had with this idea beyond only the most superficial. This doesn't mean that comparison never has it's place; in high end content it is a necessity. To further the point, those same high end contents are typically played by groups who know and trust each other and are willing to have their data analyzed.
However, you and I do not seem to be talking about this crowd as you consistently frame the use of this tool in the space of a 4 player party so I have to ask the question: Why do you feel the need to compare in that space? What does it get you? Does it have the potential to take from the person you are comparing against? Are those worthwhile things to pursue?
I cant answer those questions for you, but I do have some idea of the typical answers to those questions and I don't think it is a healthy pursuit in the context for which you are arguing.
"A way of seeing is also a way of not seeing."
Kazem Chaharbaghi - The Problematic of Strategy
On PS4 and it's really frustrating not knowing my numbers. I'd like to improve but I need to see in real time what im doing so I can tweak things.
Daaaaat thread necro!
Funny , I bet had Orbiaus made a new threat about the topic someone would have complained about that as well........
On the topic of a parser , i will stick my neck out and say that i have done it .
Mainly to see how much damage i really do , and changed when and how I do any offensive skills.
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