Quote Originally Posted by Launched View Post
How's it not going to help? If you can't keep BotD up until you run out of TP, or Enochian for 5 minutes on a dummy, you don't know your job well enough. Boss fights in dungeons are easy enough that apart from mechanics like frogs/dolls in Antitower, you shouldn't be away from the boss long enough to drop a buff. You learn your job on a dummy, then when you're learning actual fights you be careful with the timers (use Blizzard IV to reapply Enochian at 10s so you don't have to worry about mechanics, use Geirskogul when the BotD timer is closer to 30s than the 21s minimum). You don't just "forget" to use the buffs that are a huge part of the job at 60.


But you apparently have all 3 healers at 60. Why don't the 3 Esuna skills all share the same hotkey? Same for other similar skills like Cure/Physick/Benific. I can't say I have any trouble remembering my hotkeys, and I have every job at 60 because I keep them consistent between jobs. My melee combos share the same skills. My caster DoTs do too. Buffs/debuffs are on the same keys on each job, and so are similar skills like Shroud of Saints and Luminiferous Aether.
Man, this is the utter truth of this game. It is not rocket science but I feel like most of the posters in this topic treat the game as that, "Overly complicated" "So many skills I can't wrap my head around it" "Mechanics keep me moving so I can cast (BLM, SMN(?lol), MCH, and BRD)".

Every job in this game currently is literally a replica of another genre type. Like Launched said, he sets his hotbars for his healers to reflect the other two setups...makes hitting the most used buttons easier, some variation easily yes but its seriously common sense...

How does this relate to the use of a parser...

So, you've trained on the dummy and have committed to muscle memory you 6 button rotation, 5 cross class skill usage, 4-6 OGCD weave-ins...cool...now to apply this to an enemy that could move, change its position so you need to compensate and move yourself to hit your positional, vary your rotation to compensate the many differences that a boss battle can bring when doing EX primals or savage fights with random people from your server.

With a parser, you realize, "Hey, my damage is much lower than it was on the dummy...I wonder why...let me try that again and see if I can apply my practice in a different way to up my DPS." (Best case scenario...lol player base)

WIthout a parser, you condemn or are completely apathetic to the fact that things aren't going anywhere, "It can't be me...I mastered my rotation on the dummy...sure, when the boss flips off the screen for a moment it disrupts my combo but its nothing to worry about right?"

A lot of people are labeling this tool as something that is ammo to harass people, its something that the endgame community could really take advantage of to increase its numbers. People in general could use this tool to better themselves. But to a lot people its a loaded gun pointed at their head rather than a pencil and paper there to help with "hard math".

At this point the endgame community will continue to blacklist players who can't pull their weight in EX trials in fear that this person may join a PF farm of A5S and screw that up too.