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  1. #11
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Reynhart View Post
    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    "It was a "Jump to Conclusions" mat. You see, it would be this mat that you would put on the floor... and would have different CONCLUSIONS written on it that you could JUMP TO."

    Really though, you asked a very specific question which I gave you an answer to regarding benefits of higher DPS.

    To further expound upon the point though since that was the conclusion you jumped to, at no point did I say bad players. Pick-up players and bad players are not inherently the same thing.

    Mechanics can catch any player off-guard if they are unfamiliar with a specific tactic and this may come as a shocking revelation but different groups handle different mechanics differently. If my static always baits the Mirages during Blaster and I join into a group that just does a free-for-all method, I may not be fully adept at handling that mechanic. At which time it would be beneficial for the party as a whole to have to do less repetitions of it to decrease the chances of me being caught by something I'm less familiar with.

    If I'm tanking and Brawler goes into a 5th attachment, I might be forced to burn a cooldown which would otherwise prove beneficial in the 2nd phase of the fight. It doesn't make me a bad player but it definitely puts the team on the defensive, especially the healers who will have to make up for the mitigation having the cooldown would have allowed for.
    (2)
    Last edited by Dement; 05-28-2016 at 04:18 AM.