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  1. #981
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    This is ultimately why we play the game, is it not? So, other than the entire reason for the being of this video game, why would we want to complete it faster? I guess there are a plethora of potential personal reasons; such as, needing to complete a number of weekly/daily tasks in a limited time due to personal constraints, needing to finish the instance before a scheduled event/raid with your fc/static (where the usual completion time is expected when you queue in vs the maximum completion time), and so on.
    (0)

  2. #982
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by RLofOBFL View Post
    Like: Dungeon 3000 green, 2500 yellow, 2000- red party dps
    Tank 700
    Dps 1 1000
    Dps 2 600
    Healer 0
    Yellow
    How would this give any indication as to who is/isn't pulling their weight though?
    And the example you have given has a dps below a tank and this is only flagged as yellow, which you say indicates being "good enough", but should actually be a concern
    (1)

  3. #983
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    With high enough DPS you can skip certain phases, some of which can be complex at the time that they're implemented or that might naturally put your party on the defensive. If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.
    (0)

  4. #984
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Dement View Post
    With high enough DPS you can skip certain phases, some of which can be complex at the time that they're implemented or that might naturally put your party on the defensive. If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.
    most people who doesnt have decent dps also avoid fights to do it with echo as well. You can skip things if dps is really good before echo, however many cant.
    (0)

  5. #985
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Seraphix2407 View Post
    most people who doesnt have decent dps also avoid fights to do it with echo as well. You can skip things if dps is really good before echo, however many cant.
    True and I agree with you. However, it was more of a direct reply to the posed question regarding what benefits having DPS to win by a landslide rather than just winning it has.

    There are also examples of mediocre DPS compared to good DPS (not even extensively high) which can be found. My group wiped on Floor 5 at 5% because we didn't have enough DPS to finish the fight before the Shabti spawned and some of the DPS mis-positioned themselves and got hit by its cleave. It doesn't take absolutely unimaginably high DPS to avoid the Shabti completely but it takes more than average.

    In Floor 6 the difference between mediocre DPS and higher DPS leads to having to dodge less mirages during Blaster which can easily become problematic; having to deal with less attachments before phase change during Brawler; having to do the dance less on Vortexer. Specifically with Brawler if you go to 5 attachments and the 5th happens to be the tank buster, your tanks may go into the 2nd phase with less defensive cooldowns to handle the green orbs and the various attachments in that phase putting higher strain on healers which are already taxed during that phase. In the same example you can end up with less Chakrams and thus less that the DPS has to dodge during the 2nd phase while maintaining their DPS on the various orbs.

    All of these took incredibly high DPS when parties were clearing in 210 gear but many parties are capable of doing it now and it can still reap the benefits in having less of these mechanics to deal with and thus less chance of something going wrong.
    (1)

  6. #986
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaurie View Post
    This is ultimately why we play the game, is it not?
    No, I play for fun, not for measuring my performances.
    Quote Originally Posted by Dement View Post
    If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.
    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    (0)

  7. #987
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reynhart View Post
    No, I play for fun, not for measuring my performances.

    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    That is what I said. Allow me to requote for you.

    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    Quote Originally Posted by Kaurie View Post
    This is ultimately why we play the game, is it not?
    "This" refers to "personal satisfaction" which I consider fairly synonymous with "I play for fun".
    (0)

  8. #988
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    No, I play for fun, not for measuring my performances
    Many plays less than 50% of what they can actually do, don't get me wrong, being 50-100 less is completely fine, when you drop down 300-500, that's when things usually goes wrong. For many (my own xperience) is they drop down 40-50% less they could pull off. I'm not saying you do, but many others do. There is no fun for me when a person holds me back, or doesn't pull effort as everyone else in group. It's not my job or my duty to doing way more than I could do just to satisfy someone who doesn't feel like doing their part of the role.
    (1)
    Last edited by Seraphix2407; 05-28-2016 at 03:22 AM.

  9. #989
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Reynhart View Post
    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    "It was a "Jump to Conclusions" mat. You see, it would be this mat that you would put on the floor... and would have different CONCLUSIONS written on it that you could JUMP TO."

    Really though, you asked a very specific question which I gave you an answer to regarding benefits of higher DPS.

    To further expound upon the point though since that was the conclusion you jumped to, at no point did I say bad players. Pick-up players and bad players are not inherently the same thing.

    Mechanics can catch any player off-guard if they are unfamiliar with a specific tactic and this may come as a shocking revelation but different groups handle different mechanics differently. If my static always baits the Mirages during Blaster and I join into a group that just does a free-for-all method, I may not be fully adept at handling that mechanic. At which time it would be beneficial for the party as a whole to have to do less repetitions of it to decrease the chances of me being caught by something I'm less familiar with.

    If I'm tanking and Brawler goes into a 5th attachment, I might be forced to burn a cooldown which would otherwise prove beneficial in the 2nd phase of the fight. It doesn't make me a bad player but it definitely puts the team on the defensive, especially the healers who will have to make up for the mitigation having the cooldown would have allowed for.
    (2)
    Last edited by Dement; 05-28-2016 at 04:18 AM.

  10. #990
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Seraphix2407 View Post
    Many plays less than 50% of what they can actually do, don't get me wrong, being 50-100 less is completely fine, when you drop down 300-500, that's when things usually goes wrong. For many (my own xperience) is they drop down 40-50% less they could pull off. I'm not saying you do, but many others do. There is no fun for me when a person holds me back, or doesn't pull effort as everyone else in group. It's not my job or my duty to doing way more than I could do just to satisfy someone who doesn't feel like doing their part of the role.
    The problem there is the fact that people already expect others to do more than their intended role. Regardless of how well things are going or not, healers are expected to deal DPS too, and typically fairly large amounts. I've seen main healer white mage get kicked from a group for not doing 1,200 in i200. Like it or not, so long as healer expected DPS is kept at zero,any DPS that comes from your healers is in fact making up for the shortcomings of the actual DPS, regardless of how good/bad they are.

    ETA: Huzzah! 100 pages reached! New goal is 200. ' u'
    (0)
    Last edited by Thunda_Cat_SMASH; 05-28-2016 at 04:41 AM.

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