Quote Originally Posted by Seraphix2407 View Post
most people who doesnt have decent dps also avoid fights to do it with echo as well. You can skip things if dps is really good before echo, however many cant.
True and I agree with you. However, it was more of a direct reply to the posed question regarding what benefits having DPS to win by a landslide rather than just winning it has.

There are also examples of mediocre DPS compared to good DPS (not even extensively high) which can be found. My group wiped on Floor 5 at 5% because we didn't have enough DPS to finish the fight before the Shabti spawned and some of the DPS mis-positioned themselves and got hit by its cleave. It doesn't take absolutely unimaginably high DPS to avoid the Shabti completely but it takes more than average.

In Floor 6 the difference between mediocre DPS and higher DPS leads to having to dodge less mirages during Blaster which can easily become problematic; having to deal with less attachments before phase change during Brawler; having to do the dance less on Vortexer. Specifically with Brawler if you go to 5 attachments and the 5th happens to be the tank buster, your tanks may go into the 2nd phase with less defensive cooldowns to handle the green orbs and the various attachments in that phase putting higher strain on healers which are already taxed during that phase. In the same example you can end up with less Chakrams and thus less that the DPS has to dodge during the 2nd phase while maintaining their DPS on the various orbs.

All of these took incredibly high DPS when parties were clearing in 210 gear but many parties are capable of doing it now and it can still reap the benefits in having less of these mechanics to deal with and thus less chance of something going wrong.