This is correct as long the rating only depends on you own work.
But when you do work as a group and the rating depends on the performance of the group, its a little bit different![]()
Don't know how its in your country. But here you not only get the final grade. You also get the amount of points of every singe part and how much points were left in every single part. This is called transparency and is something you have the rigth to know about.
To keep your example up:
Exactly this gets more interesting, when you are heading to grade D or less. To get better, its always more effective to work on the weakest end.
And BTW: Maybe C is passing the test. And C is maybe passing the school. But C will not open the door to every job you want to do after the school. So heading forwart to be better than C is important for them even in group work.
Last edited by KarstenS; 05-27-2016 at 05:07 PM.


Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?



Imagine that you have to grind the raid for the weapon etc. Would you rather spend 10 hours doing it or 20 hours? Like killing A1 before the jump instead of after multiple jumps. If everybody does their best it gets done faster and then people are left with free time to do other things.
If we talk about grades... Now thins is interesting. Grades come with report cards, sometimes even with the whole class knowing how well who did.
Fps games usually have these neet statistics that show how good you are. What if each player's search info showed how well they did in the raid? Could be damage done, could be also clear time etc. I can imagine this could open or close many doors to farm parties.


I really doubt you could really pass DPS checks with a whole team doing half the damage output expected by the leader, thus needing twice the time. And considering that you can't really "farm" savage, you wouldn't end in that situation (Since, right now, why would you want to farm Gordias Savage, since Midas normal drops better gear). And also, when you enter a savage party, you don't know what you will drop, so you could have your weapon faster even without a lesser group, just by being lucky.Imagine that you have to grind the raid for the weapon etc. Would you rather spend 10 hours doing it or 20 hours? Like killing A1 before the jump instead of after multiple jumps. If everybody does their best it gets done faster and then people are left with free time to do other things.
So, if you take into account the RNG drop, the weekly lockout, and all other tidbits that could change your farm time, like phone calls, cigarette breaks or whatever, in the long run, it's not that big of a deal. You could also end with a lesser player, but much more enjoyable person, making the run as a whole more fun, etc...
Keep in mind that I'm still talking about players who do enough to clear the raid, not people who would screw mechanics or do so little damage that you would wipe on enrage.
I still see the FPS community not as a really great example to follow, sorry.
This is ultimately why we play the game, is it not? So, other than the entire reason for the being of this video game, why would we want to complete it faster? I guess there are a plethora of potential personal reasons; such as, needing to complete a number of weekly/daily tasks in a limited time due to personal constraints, needing to finish the instance before a scheduled event/raid with your fc/static (where the usual completion time is expected when you queue in vs the maximum completion time), and so on.
That is what I said. Allow me to requote for you.
"This" refers to "personal satisfaction" which I consider fairly synonymous with "I play for fun".


With high enough DPS you can skip certain phases, some of which can be complex at the time that they're implemented or that might naturally put your party on the defensive. If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.


No, I play for fun, not for measuring my performances.
So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
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