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  1. #1
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by tjw View Post
    snip.
    Good point, I cant think of a good fix for the tank thing, unless they create a mock situation like in the novice network quests for tanks where they gotta protect npc from getting hit/hold agro. Seems kinda out there, so your your right on that one. As far as Healer that's easy to solve with Dummies, Make aoes and what not that force the healer to move around, while requiring them to Heal dummies. Who will take dmg similar to how a party geared for that run would. and require that you keep the dummies up and running and or only allow for so many revives before the timer runs out. reverse dps check. Heal check. But im totally stumped on the tanking part. You got me with that one.
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    Last edited by birdy_reene; 05-27-2016 at 09:18 AM.

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by birdy_reene View Post
    Good point, I cant think of a good fix for the tank thing, unless they create a mock situation like in the novice network quests for tanks where they gotta protect npc from getting hit/hold agro. Seems kinda out there, so your your right on that one. As far as Healer that's easy to solve with Dummies, Make aoes and what not that force the healer to move around, while requiring them to Heal dummies. Who will take dmg similar to how a party geared for that run would. and require that you keep the dummies up and running and or only allow for so many revives before the timer runs out. reverse dps check. Heal check. But im totally stumped on the tanking part. You got me with that one.
    Make another dummy a healer dummy. It casts spells like Dummy cure or medica. You have to keep aggro off of the dummy. The Enemy dummy attacks for 10% of the players health every 3 seconds (relative to ilevel) The healer will heal 25% of your health every 10 seconds, again relatively. Every 60 seconds a tank buster will hit for 80% of a tanks HP at the appropriate ilevel followed by an autoattack. After that a dummy benediction, patches you back up. This tries to teach the use of keeping up cool downs, but saving a few, if you know when it's incoming. I feel you should get a score of Aggro% over healer dummy, damage mitigated, healing received, self healing and overall damage dealt, but an in game parser could do that for you.

    Something like that, in a sense.
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    Last edited by Rawrz; 05-27-2016 at 09:32 AM.

  3. #3
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Rawrz View Post
    snip.
    Yep there you go! I like that idea. Annndd problem solved, Attach the requirement said exercise be required to so savage or ex runs of that type, and if said run fails after that, it just means people are mechanically stupid, or lazy. I'd like thinking requiring the dummy checks before being permitted to go into savage or EX runs would help weed out lazy people though. They don't like added effort.
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