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  1. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jynx View Post
    I think parsers are a fine tool but those who need them already have them I think it's redundant to want to force it on everyone.
    While I do agree to some extent, there is one key variable that flips this entirely on it's head when comparing it to WoW (or 99% of MMOs for that matter). WoW is PC exclusive, which means that 100% of the playerbase has access to a parser if they really wanted to, whereas XIV is across the PS3 and PS4 where those players literally have no access to such a tool, putting them at a "disadvantage" to PC players if they ever wanted or needed to use a parser. People could cite FFXI as a game that didnt have or need parsers/addon support, but this game is far more akin to WoW in it's combat style and requirements than XI, and therefore we need to compare this as WoW if it had a console port that couldn't have a parser, which puts holes in your arguement.

    Also offhand: we got more details on raid finder today, the practice section seems like it would be a great place for an opt in global parser to test damage outputs for specific phases. Doesn't help with Ex primals, but it would be a start. If it worked like this: 1) you can only practice phases that you have reached. 2) You can set requirements so that people can only join who have beaten X phase, either in practice or progression.What this would mean is that in order to join said group you should use practice (and the help of the global parser) to improve yourself and your team in order to prove to progression groups that you can beat the content, to me this (in conjunction with SSS) would be the perfect way to run this system at it's absolute strictest.
    (6)
    Last edited by Lambdafish; 05-23-2016 at 02:34 AM.