Results 1 to 10 of 2057

Hybrid View

  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    People complain that adding in a parser will cause toxicity and will knit pick each other's dps, but why not choose the personal parser option? I mean it would be part of your hud, so you could even hide it. "Because people will ask for my numbers or others and cause harassment and exclusion." Parsers ALREADY exist. If they want your numbers, they have them.

    Some people use macros, some don't. Tools help some, but not everyone.
    (5)
    Last edited by Rawrz; 05-21-2016 at 12:17 AM.

  2. #2
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I always agreed with that. But shows only your numbers to you and not the others. I agree totally
    (0)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rawrz View Post
    People complain that adding in a parser will cause toxicity and will knit pick each other's dps, but why not choose the personal parser option? I mean it would be part of your hud, so you could even hide it. "Because people will ask for my numbers or others and cause harassment and exclusion." Parsers ALREADY exist. If they want your numbers, they have them.

    Some people use macros, some don't. Tools help some, but not everyone.
    I don't want a personal parser, because I feel that it won't address the actual problem. The problem is that people are unaware that their damage is below average. Providing them with a DPS number with no comparable values will do nothing to change that.
    (4)

  4. #4
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kaurie View Post
    I don't want a personal parser, because I feel that it won't address the actual problem. The problem is that people are unaware that their damage is below average. Providing them with a DPS numbers with no comparable values will do nothing to change that.
    So admitedly you want a parser to judge the rest right?snd call them out on it? Exactly the reason why parser should not be added to the game until people grow up
    (0)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaurie View Post
    I don't want a personal parser, because I feel that it won't address the actual problem. The problem is that people are unaware that their damage is below average. Providing them with a DPS numbers with no comparable values will do nothing to change that.
    With more people able to parse content, I'm sure a site like fflogs would expand to give you some context.
    Quote Originally Posted by MeiUshu View Post
    So admitedly you want a parser to judge the rest roght?
    Her context implies that the low dps should be able to see if improvement is needed.
    (5)
    Last edited by Rawrz; 05-21-2016 at 12:22 AM.

  6. #6
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rawrz View Post
    With more people able to parse content, I'm sure a site like fflogs would expand to give you some context.


    Her context implies that the low dps should be able to see if improvement is needed.
    It should be that but is not what i read there is easy to pretend one thing when called out. If you have your paraer you see your numbers and can then go ask others as opposed to see it. True word of community share by communication as opposed to judge right?
    (0)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rawrz View Post
    With more people able to parse content, I'm sure a site like fflogs would expand to give you some context.


    Her context implies that the low dps should be able to see if improvement is needed.
    It would for players like you and I, but we're not the problem. We already know our rotations and have discussed/researched/theorycrafted/practiced to improve. The problem lies with the average player, the one who wouldn't go on FFLogs to compare, and that just logs in after work and queues for expert roulette and midas normal. The one who is pulling 500 DPS on their SMN at ilvl 130. If that SMN saw their DPS while leveling, and was like, "hmmm, I am pulling 200 DPS and this other SMN is pulling 450 in this 50 dungeon. 'Hey, how are you pulling so high numbers?'" they might ask, or maybe they'd alt tab after the dungeon and ask on the forum. They would then have that motivation to improve, after realizing that they could be doing so much more. Then, onc they are 130 on their SMN, they already have a good understanding of what to do. They may not be pulling 1500+, but they probably would be doing a lot better than 500.

    Quote Originally Posted by MeiUshu View Post
    So admitedly you want a parser to judge the rest right?snd call them out on it? Exactly the reason why parser should not be added to the game until people grow up
    Sort of a rather immature response considering the context of your response - it feels rather hypocritical.

    Admittedly, I want a parser, so that players can see their number and compare it with others - so that they can see how their relative performance is without the need for someone to tell them. It is very embarassing to have someone say to you, "Hey, your DPS is really low for this.", but if they just saw that number as they were leveling up they could adjust and learn to play. Once they got to end-game they'd be much better players because of it. At least, that is my hope. I imagine some people would still play poorly, and likely there is no helping those people. That said, I do believe there are a lot of players out there who would want to improve if only they knew how they were doing
    (5)
    Last edited by Kaurie; 05-21-2016 at 12:29 AM.

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaurie View Post
    Admittedly, I want a parser, so that players can see their number and compare it with others - so that they can see how their relative performance is without the need for someone to tell them.
    This can be solved with a personal parser too. The developers have already made training dummies for instances with a certain intended entry item level. They have the knowledge what different jobs can do at different item levels. So instead of players having to guess if their team members are a standard worth aiming for (you don't always get paired with your own job, you don't know the item level of others and you don't know if they are craptastic or legendary players), the personal parser can give (A) red-yellow-green colour scales for your dps number, (B) a tickable box in the window that reveals a good dps goal for your current ilevel or (C) a dynamic percentage that compares your dps to the optimal.

    I know savage might require you to find the weak link to clear it, but you specifically mentioned dungeons and Midas normal, the places where people go to practice dealing with mechanics and to have a stress-free time. This is how you can offer a tool for improvement with no harassment, no player made standards and no competitive atmosphere.
    (0)
    Last edited by Reinha; 05-21-2016 at 01:41 AM.
    Graphics
    MSQ
    Viper

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reinha View Post
    This can be solved with a personal parser too. The developers have already made training dummies for instances with a certain intended entry item level. They have the knowledge what different jobs can do at different item levels. So instead of players having to guess if their team members are a standard worth aiming for (you don't always get paired with your own job, you don't know the item level of others and you don't know if they are craptastic or legendary players), the personal parser can give (A) red-yellow-green colour scales for your dps number, (B) a tickable box in the window that reveals a good dps goal for your current ilevel or (C) a dynamic percentage that compares your dps to the optimal.
    The issue is that if it is not shown to you, the only people who are going to know comparative values are those that are already working to improve their DPS. There is no new added incentive for people to improve. Having it in their face that their DPS is less is the added incentive. Having a look at a static number and comparing is where what you noted would be exaggerated. That is, if you ask what someones DPS should be in X environment, people will give you a number - but these numbers vary depending on many factors (i.e. buffs, length of fight, positioning with tank etc.). If you have a constant parser with constant comparative values that you see from the get go, you will see and understand the differences. You'll know that Monks generally have better single target DPS and Summoners have better AoE. You'll know that sometimes the difference in damage output is due to ilvl variations. However, you'll have hundreds of runs of sample sizes to see how things have changed. That is why a group parser would be far more beneficial to addressing the problem than a personal parser.
    (1)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Kaurie View Post
    I don't want a personal parser, because I feel that it won't address the actual problem. The problem is that people are unaware that their damage is below average. Providing them with a DPS number with no comparable values will do nothing to change that.
    If people don't want to get better without a parser, what makes you think people would want to get better with one active? Parsers don't magically make your numbers better if you don't want to perform better, and not having a parser doesn't make it impossible to improve, you just have to gitgud at crunching numbers. I have never seen anything positive ever come from parsers.
    (2)