sorry about the double post, but I felt this needed it's own post.
I have been doing some thinking about this. Bad players tend to fit into 3 categories:
a) Bad players that are unaware that they are bad
b) Bad players that know they are bad but are struggling/don't know how to improve
c) Those who cannot be helped ("I pay my sub so I can play how I want even if it means wasting your time" or "The 'elitist' who is actually bad" etc.)
I have thought about a way in which we can fix A and B, and by doing so we create an openness towards C that discourages the behavior.
The two step solution would be to:
1) Implement a personal parser for all endgame content. This is unnecessary at low levels as the numbers are skewed due to available skills and the purpose of these early levels are to familiarise players with their job and skills and learn how the job functions rather than how to play the job to its fullest potential. As well as this, an optional global parser will be available for PF and raid finder groups exclusively for savage raiding (maybe for ex primals but debatable) which would be an opt in process as part of registering for the duty. The global parser will not be available when (if?) the savage raids go into DF. Edit: Bullying someone to get personal parser numbers would be taken seriously would count as harassment in the eyes of GMs
This fixes the problems for player A, and potentially makes them a player B. To fix this the second part is:
2) Expand the mentor system with a new network. The novice network is fine for what it does, it aids new players who know nothing about the game, but does nothing for experienced players who are just bad. Which is why I propose two things:
A) a brand new network for endgame players, it is opt in and is a public forum for players to ask questions without judgement in an environment where asking those kind of questions is expected.
B) New kinds of mentor: the job mentor. With this, we will see the name of the current mentor status changed to "Novice mentor" and players will be able to apply for individual job mentor status's (I could be a PLD mentor), this would be hard to obtain and require players to beat a lot of high level instances (similar to tank mounts) on that job, and will be a symbol that the player has reasonable knowledge of that job.
What all of this will allow is the following scenario. Playertype A uses a parser in conjunction with SSS and realises that they are aren't performing as well as they should be. They will join the new network and ask questions or request a mentor either in shout or in the network and can have the mentor send them a tell if they are embarressed. The mentor will help them fix their rotations, and give them advice on how to play the job better.
As for playertype C... No system is perfect but this system will expose them, and theres not a lot else that can be done.