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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lambdafish View Post
    This goes against your logic to not have numbers, players would be bullied into showing their numbers if your argument is correct. I'm ok with a personal parser, but if it is global it needs to be global, we can't have half and half.
    Personally, I feel both the half-and-half and personal parser would do little to help the game. Both situations could result in bullying to report numbers, but more importantly the issue of DPS not receiving appropriate feedback wouldn't be addressed. You'd still only have the players who are actively trying to do well opt in to it, with the average player perhaps not even realizing it is an option. What we need is DPS feedback that shows very clearly to DPS when they are performing sub-optimally, because the average player has 0 incentive to improve until they know they are doing poorly.

    This really needs to start in the leveling process, when one is learning how to play - so that they can form good habits while they are learning skills. It is detrimental to learn how to use a skill and play a class for hundreds of hours and then find out way in late game that you've been doing it wrong all along. It's hard to break those bad habits.

    Again a personal parser, while leveling, wouldn't help as much. When you see that you are doing 50 DPS, you have 0 idea if that is good or not. If you saw that your tank was doing 60, your other DPS doing 120 and you were doing 50 - then you know something is wrong. That said, a personal parser could at least show you how making adjustments to your rotation and skill use affect your DPS, it just won't show if that is actually very good or not.
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    Last edited by Kaurie; 05-20-2016 at 01:18 AM.