My experience is the same, barely seen parser abuse. Yet to see a solution how to fix that from anti parsers. I'm still all eager to hear their solution to it. Btw great post, love everything about it and you have one of the best arguments in this thread /hats off.
My experience is the same. On the flip side, I've seen numerous positives from player's who have adopted using them.
Best solution I can think of to alleviate the concerns of anti-parser players is to simply put into more actual class/job/role learning into the game, so that by the time the parser's capable of judging them, it's mostly just telling them when they're having trouble syncing rotation and mechanics or are short on gear, not that they have no idea how to play their class/job/role... and boosting their swift kick out of party. Give some actual support, rather than trying to hide the failings of players who have trouble figuring out how to optimize their gameplay on their own (or, at least as often, are unwilling to look up a guide, or don't wish to put in the time on a dummy or across numerous fights to build muscle memory--the benefits of which are easily doubled with a parser).
What I've seen a lot is stopping runs because of the DPS issue like "In the end, we'll hit enrage" when most of the team is still learning to deal with mechanics.
I still think SSS is a good progression tool, when it comes to corrrecting pure DPS flaws. If you do a really bad rotation, then you won't clear the corresponding SSS. And if you clear SSS but fail in the content, then it's because you're screwing some mechanics. Like someone posted here, you could gate the entry to content with SSS, to get rid of "bad players thinking they are the best slice bread"...
That's exactly what Faust and Hummelfaust are, technically. But SSS doesn't make you waste 7 other people's time.
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