Quote Originally Posted by Reynhart View Post
You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
Honestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.

A3 was difficult because it required everyone to either communicate or have strong raid awareness. There were mechanics that would inevitably cause a wipe if someone messed up. Digititis required everyone to pay attention to if they had a buff, maybe if the other person of your role had it, where the person with the buff you had to grab it from was, and then get there without running into someone else or running into someone who had a buff (depends on if you had one or not). Tornado phase required that DPS stayed spread out amongst the adds while staying away from tanks when necessary (this phase is honestly what killed most groups from what I saw. People couldn't handle the awareness check of this part). You had to figure out a way to handle Protean waves in the last phase that worked for your group, work out a plan for stunning/slowing the hand properly, watch out for the ball thing on the last mini phase of the last phase, etc. The DPS check in that fight wasn't too bad once you had some gear on you. Early on? Yeah, it was tight. But it's not why a large amount of people left raiding. It was the mechanics.

A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.

So yes, DPS checks were a little tight in some spots, but it's not what killed the raid scene. A3 was a blocker because it required people to actually pay attention to those around them. It's the same thing that made T7 a bit tough for some people in second Coil, but ultimately that fight didn't have as many highly punishing mechanics as A3, so it didn't kill the raid scene.

But on the topic of DPS meters, and your statement that it would raise standards, there already are standards. If you're trying to get into a static, there's already expectations for what you should be hitting for your class and you'll be judged on your ability to hit those expectations while performing mechanics. Implementing an official parser won't change that. If you're afraid about it flowing down into casual content, then don't be. A large number of people are already using parsers, but you really don't see parser abuse that much (been playing since just after console release and I've seen it a total of 1 time. Anecdotal, sure, but it's similar across most people I've seen). Making an official parser won't make abuse ok regardless. It'll still be wrong to belittle someone for DPS and it'll still be reportable and people still won't flip out about it. I don't have anything to prove this, but there's nothing to disprove it either.