Are you saying that the parser using crowd, outpaced the content that people without additional tools were not able to, causing the developers to make the gap noticeable by increasing dps checks so the content would actually be a challenge?
I wonder what would have happened if everyone had equal opportunity. An equally baseless assumption here, but I'd say more people would have cleared Alexander and the dps checks would have been harder.
But many came back for midas savage and have a greater time. They even admit the difficulty on savage alex was stupid. Honestly the challenge was great but the fights were boring, only one that was interesting was a3 XD.
Honestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.
A3 was difficult because it required everyone to either communicate or have strong raid awareness. There were mechanics that would inevitably cause a wipe if someone messed up. Digititis required everyone to pay attention to if they had a buff, maybe if the other person of your role had it, where the person with the buff you had to grab it from was, and then get there without running into someone else or running into someone who had a buff (depends on if you had one or not). Tornado phase required that DPS stayed spread out amongst the adds while staying away from tanks when necessary (this phase is honestly what killed most groups from what I saw. People couldn't handle the awareness check of this part). You had to figure out a way to handle Protean waves in the last phase that worked for your group, work out a plan for stunning/slowing the hand properly, watch out for the ball thing on the last mini phase of the last phase, etc. The DPS check in that fight wasn't too bad once you had some gear on you. Early on? Yeah, it was tight. But it's not why a large amount of people left raiding. It was the mechanics.
A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.
So yes, DPS checks were a little tight in some spots, but it's not what killed the raid scene. A3 was a blocker because it required people to actually pay attention to those around them. It's the same thing that made T7 a bit tough for some people in second Coil, but ultimately that fight didn't have as many highly punishing mechanics as A3, so it didn't kill the raid scene.
But on the topic of DPS meters, and your statement that it would raise standards, there already are standards. If you're trying to get into a static, there's already expectations for what you should be hitting for your class and you'll be judged on your ability to hit those expectations while performing mechanics. Implementing an official parser won't change that. If you're afraid about it flowing down into casual content, then don't be. A large number of people are already using parsers, but you really don't see parser abuse that much (been playing since just after console release and I've seen it a total of 1 time. Anecdotal, sure, but it's similar across most people I've seen). Making an official parser won't make abuse ok regardless. It'll still be wrong to belittle someone for DPS and it'll still be reportable and people still won't flip out about it. I don't have anything to prove this, but there's nothing to disprove it either.
You're mostly talking about top groupsHonestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.
A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.
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I agree with most of your points, however, I disagree with A4S. Yes it was definitely a HP check but I can tell you the DPS check for that fight is friggin insane, seriously, even in full ilevel 210 its super tight. Like you will have times where the ability to clear the 3rd leg before 2nd set of adds or not is dependent on the crits of the group, pot usage was pretty much mandatory at lower ilevels, especially if you don't have a class composition advantage (aka DRK).
A3S definitely got easier with gear but I tell you the enrage was still no joke, with full ilevel 210 your typical group would typically clear him about 20 seconds before the enrage cascade (barring exceptional group speedrunners), this means a couple of deaths or a missed end-phase Digititus will quickly snowball in to an enrage even if they were successfully recovered. Also HOP was brutal, exceptionally brutal at early gear levels to the point where it was unclearable unless you had a composition advantage (e.g. NIN, BLM, BRD)
Last edited by CookieMonsta; 05-16-2016 at 11:32 AM.
See I don't agree with that. I wasn't in a "top group" (a good group, but not quite top), as well as knowing some groups that were definitely not top groups that did clear A3 and A4. For a pug? Absolutely, those DPS checks were tight and probably unreachable, but you really didn't have to push your class to the limit to beat them. If anything, they were tight enough to mean you couldn't have a death, but crazy numbers weren't required. Like you mention pushing the 3rd leg before the 2nd set of adds. That wasn't a strict requirement to hit enrage, it just made the fight a lot easier and gave more cushion for enrage. That was more of a preferred strategy thing than a requirement.You're mostly talking about top groups
I agree with most of your points, however, I disagree with A4S. Yes it was definitely a HP check but I can tell you the DPS check for that fight is friggin insane, seriously, even in full ilevel 210 its super tight. Like you will have times where the ability to clear the 3rd leg before 2nd set of adds or not is dependent on the crits of the group, pot usage was pretty much mandatory at lower ilevels, especially if you don't have a class composition advantage (aka DRK).
A3S definitely got easier with gear but I tell you the enrage was still no joke, with full ilevel 210 your typical group would typically clear him about 20 seconds before the enrage cascade (barring exceptional group speedrunners), this means a couple of deaths or a missed end-phase Digititus will quickly snowball in to an enrage even if they were successfully recovered. Also HOP was brutal, exceptionally brutal at early gear levels to the point where it was unclearable unless you had a composition advantage (e.g. NIN, BLM, BRD)
But as far as the raid scene dying, it was the midcore groups that died out. I was in a midcore group myself and knew quite a few other midcore groups in the fight. The number one thing that stressed people out and didn't want to keep going wasn't that they couldn't hit the DPS checks, it was that someone would always mess something up and wipe them. I spent some time on Gilgamesh as well, and whenever you'd meet someone who had gone there in hopes for a better group, their former group never broke up because they didn't have the DPS, it was always a mechanics thing. For A3, it was almost always the tornado phase. Groups would spend FOREVER on it because of the general lack of raid awareness throughout the playerbase and progress would be seemingly halted. People don't like spending a long time without making progress, it gets boring. So many groups would hit this wall of no progress and the group would just fall apart.
Again, I admit the DPS checks were a bit higher than in the past, but I truly don't believe that's what made the tier as grueling as it was for so many groups and that it was simply the nature of the mechanics that made it so tough. That's what killed the raid scene.
There are people who still can't clear T5 right now unsynced because reasons. IDK Mechanics are hard I guess. Hear bloop bloop and running forward is too hard. Strafing when you see boss casting Tornados is hard. IDK man.
Again, I admit the DPS checks were a bit higher than in the past, but I truly don't believe that's what made the tier as grueling as it was for so many groups and that it was simply the nature of the mechanics that made it so tough. That's what killed the raid scene.
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