I would like a way to keep track of my DPS, and find ways to improve upon it. Don't really care if other people can see it or not.
I would like a way to keep track of my DPS, and find ways to improve upon it. Don't really care if other people can see it or not.
The relults of the votes till now:
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Personal yes .. otherwise no too imature people around
There are also immauture people who refuses to get better even without or with parsers. Those who tell me to fuck off because I tell them to read the guide for the fight or those who waste peoples time by being a dead weight for hours in a fight, simply because they refuse to learn and say: It's my sub, my game etc attitude.
Add my vote to personal there. It would be useful for self improvement for pretty much anyone (mostly ps players) and if people want to know how they're doing they just need to ask someone else and compare. Even so.. I'd also be thankful if they add overall group dps (useful to have an idea of how much we're missing to clear the mechanism(and how much we're contributing).
Last edited by Alexftw; 05-09-2016 at 01:50 AM.
Ah, I always know I'm on the right forum and sub-forum when I see a debate about a DPS meter.
Yes, I would like one. Don't care if people can see what I do (I am used to being tracked for DPS, even as a tank when I was a career tank raider), but I am of the mindset that we should be able to just as easily call out dead-weight DPS as easily as we currently call out tanks and healers for their mistakes. Transparency for all, as opposed to transparency for some and a veiled barrier for others.
sounds more like a witch hunt , then a simple request for a dps meter :P
no, indon't need a tool to further some e-peen enhancement and elitism.
They should build an interface for raid only. and honestly this is the only place where a Meter of some sort will matter anyway. Dungeon dps fluctuates too much due to the inevitable absence of certain buff/debuff types to use as self improvement, and the unequal footing of each classes' current AoE capability for trash(dungeons are 90% trash...). Raid environment is the only type of content currently that require accountability on part of the DPS, as this is the only type of content that you can actually fail at succeeding due to the lack of DPS.
I don't want this to encourage the wrong crowd, like tank and healers being measured against each other for something that isn't their core job. I can write a very long paragraph about how badly the DPS expectation is for tanks and healers are around now, and I think this is largely due to the lack of accountability for DPS.
You know a tank fucked up when a boss isn't positioned correctly, or if he didn't use a cooldown at a time when he should. You know a healer fucked because, well dead people when they shouldn't be dead. You know your DPS isn't pulling their weight... well not really ever, until you hit enrage, and at that point it's still very unclear where the area of opportunities are. Often when this happen, we put more weight on tanks and healers, oh can you dps during this part, oh can you sword oath for non tank busters, oh can you str accessory (which is no longer an issue).
Yoshida said this many times, the savage encounters are balanced around 0 healer dps. I personally don't think it's rocket science when a group get stuck on a piece of content due to the lack of damage, the damage dealers should step up their game. But without proper tools to help with this, nobody would know how, or even know they're not pulling their weight. The new dummies is a step in the right direction, but is no where near a good measurement of how well someone would do in the actual Raid environment. Example of this: when a BLM enters SSS to probably have the best time of his/her life.... (lol).
I think this game could be and should be enjoyed in many different ways. If you're a Bard, you don't believe in WM and you come into my Expert Roulette and run the entire thing without it, it's okay as long as this is what you choose to do, it really isn't much different than the tank who never use and cooldowns, or the whm who never uses regen. Nothing wrong with being casual, it's a game not a job. But when running content that require appropriate level of class potential awareness and optimization, the player should consider what they have signed up for, and the game should provide us the tools to help us do it.
Last edited by ashwich; 05-09-2016 at 05:40 AM.
There's no reasonable reason not to have a parser built into the game (technically, it already is built into the game, but players don't get to see that one). Parsers aren't difficult to obtain, and everyone who needs one or wants one already has one. But this game isn't like WoW where a parser had add-on support, and sharing the information with a group was as easy as linking it into chat; even then, it was preferred that everyone in the raid had a parser running.
Putting up with ACT and the inconveniences it comes with is a silly thing for players to have to do in an MMO that just had an xpac in 2015. The most you'll hear from opposition is a boogeyman argument of "the parse troll", which seems to suggest that handing a player a parser will suddenly transform them into an obnoxious elitist who kicks players with impunity because their number aren't within 1% of perfection. It's ludicrous.
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