Quote Originally Posted by AphraelAmarantha View Post
I understand that most fights are scripted but I cannot memorize all of the events that are going to happen in the fight and when they occur at what minute or second. I would write them down but I don't have time to look down from the screen for a second before someone is eating an attack that needs healed through
Extended combat logs are great for something like that.
In fflogs you see exact timings and at what second the bosses attack hits the tank/the group and even how much damage every partymember took at which exact second.
I am main WHM myself and play it in raids. When I had problems with O3s during progress I analysed our logs and worked out a rotation (when to use oGCDs and when to better keep them and stuff) for the fight looking at the timings of bosses attacks and incoming damage.
I admit it was a lot of maths, working out how to fit your gcd and times of movement to the damage incoming and stuff, but you can also see where you have downtimes and people need only little healing and it is safe to throw some dps.

Would it help you to have something like this ingame?
(Generally interested, not trying to make a point here. )