Quote Originally Posted by RiyahArp View Post
My point was that people already do the mechanics in dungeon fine. Making them more punishing for mistakes wouldn't matter, unless you made the actual mechanics a lot more difficult. And if you did, you'd just suck the fun out of the game, for what? We already clear casual content fine already. People don't do raids because they don't like the way hard content in this game plays; trying to push that mode of content down the chain isn't going to magically make them like it or decide to try raiding.
But people don't "do the mechanics in dungeons fine". They're often terrible at it. It just looks fine because there's no consequence for failure in pretty much any dungeon in Stormblood. Risk of wiping is nonexistant outside of pulling more trash packs at once than your group can handle. That wasn't true in the past, and it creates a very steep difficulty jump when you get to stuff where the consequence is "you wipe".