I used to be opposed to parsers in this game but I've grown increasingly convinced that some metric by which to grade a player's performance within a group is sorely needed. There are far too many players now who pull the group down whilst genuinely believing they are playing well. They will only use half of the skills they should be to perform optimally and yet if you call them out on it they'll get defensive because they don't think they're the problem. These players typically live in some kind of bubble of denial and blame the rest of the group for their failures, convincing themselves that they don't need to improve.

Without some metric by which to show player performance these players will NEVER be forced to accept that they are the weak link, and as a result these players are becoming more and more common.

Yes, some people may end up being harassed as a result of poor performance, but I would imagine the occurrences of that would be far fewer than the current harassment of mentors trying to advise a player that cannot accept they can't play well. I see parsers as no different to the vote-kick feature in that regard. Before vote-kicking was implemented people screamed the house down that vote-kicking would be abused, and yes it is abused, but it is abused far less often than trolls used to abuse parties by going AFK at the entrance of dungeons.

The pros of parsers FAR outweigh the cons, and as the average skill of this community continues to fall we desperately need them to give players incentive to finally try and improve.