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  1. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    Actually, back when I just swapped from ps3 to ps4 we had this smn in turn9 with us. His dps was low as hell, I talk about 260 with pet.
    Weren't you able to tell what was wrong even without a parser ?
    Quote Originally Posted by Seraphix2407 View Post
    I was MNK when this happened before going smn, and my MNK, well was pretty bad on that turn. Found out I did hella crap in that fight till people told me to fix it, since 4 people ran parsers.
    I stopped playing MNK after reaching lvl50, so I won't judge it. But, as a DRG, I find most of the glaring flaws in the rotation to be really, really obvious. And it gave me good times coaching and theoryzing with friends, while a parser would have been a much colder way of training.
    Quote Originally Posted by Voltyblast View Post
    Then why the vast majority of the game's fight are dps checks?
    That wasn't the case before Alex savage. DPS checks in 2.x were very forgiving, unless you were doing something really really wrong. But, even at that time, people were obsessed with DPS. I Wonder if the obsession for DPS numbers gave birth to hard DPS checks instead of the other way round.
    Quote Originally Posted by Preypacer View Post
    And for those who keep talking as though there's some mandate that other players must "improve their game to meet your own standards", get the f*** over yourself. Seriously.
    Saddly, it's not only about what other players want. Now, we have an official DPS check in the form of SSS. If someone beats it but is lacking a bit in raid, ok, it's not that bad, just give him time to progress. But, I'm pretty sure lots of people don't even bother to beat SSS, and they'd probably fail at that. And SSS is the game's standard, not our own.
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    Last edited by Reynhart; 05-20-2016 at 10:50 PM.