A tool that would be extremely helpful and take away nothing? Not in my game thank you.
A tool that would be extremely helpful and take away nothing? Not in my game thank you.
In my opinion, it shouldn't be considered harassment to call out someone who doesn't have a clue what they're doing with their job in harder content and I don't care if that information came from ACT or other means, you are griefing the group at that point.
the parser isn't the problem people are
Calling someone out isn't really the part most see as harassment, but regardless the harassment hardly needs an extra tool.
If anything the lack of being able to see the numbers just makes the harassment more likely.
Facts speak for themselves. If you cannot, or will not see it, then you are incapable of learning. In 2020 ( or earlier )_ESO removed both the parser and the API calls which made it possible.Why would I go and ask someone about it when it's you who are making this statement proved by nothing but "hey I've seen in on the internet somewhere"?
In that time since 2020 to today, nothing has changed. It is still their policy. Bethesda / Zenimax is adamant on this point.
Now...you can accept this, or go ask the Spartans .
This thread in any case is an exercise in futility. FF 14 is one of a growing list of MMOs that have dispensed with, and do not ever intend to use or make available, an official ingame parser / dps meter, for reasons that are apparent to anyone who is keeping up in modern game design.
Its in fact a growing trend in MMO development, as the developers and designers have seen what dps meters and parsing enable and encourage...they want no part of it.
In that sense, you will see other MMOs follow that trend. MMO gaming in its base form involves a sense of a social contract, no developer wants tools or components that encourage the kind of foam flecked, insane gibbering abusive behavior that dps meter cultures encompass.
You can either dismiss this, which I am sure you will, or you can start reading and see for yourself how modern gaming, and MMO design in specific, is evolving past that kind of process that is at best value neutral, at worst a social liability that can poison an online community.
One other point: In future times with new MMOs coming out, you will see that paradigm repeat itself, along with proactive and VERY heavy handed moderation which will drive the message home: watch what you say and how you say it, or spend your time looking at a screen that says you have been permanently banned.
DPS meters and toxicity go hand in hand..in this modern age, that kind of attitude and behaviour will not be tolerated. MMOs live or die by player retention, no developer anywhere wants to allow or permit in any way player actions that will drive away paying customers.
Accept it, or learn the hard way. Your call.
Ask all you like, the answer is, has been, and always will be:Would you like an in-game parser?
NO.
Last edited by VelKallor; 06-16-2023 at 10:21 AM.
So people have behaved just as kindly/badly/neutrally with or without it. That doesn't bode well for your idea that parsers suddenly toxify environments or that a lack of parsers, or otherwise blinding players to what/how they're doing, would protect anything about/from the community.
And 'parser-culture' is quite a thing there, too, despite the lack of freely available parsing. Because it's literally just optimization in a game with little to no alternate further way to engage with combat content encapsulated by 'reduce enemy HP to 0 in as short a time as possible'.
It just shifted from slightly favoring actual performance to favoring theoretical performance --as per on the trial dummy, their 'striking dummy'-- leading to more insistence on meta approaches over contextual picks.
It certainly skips what tends to be the most confrontational and hostile step (finger-pointing the shortfalls away from oneself simply because there are no hard facts gathered and perspectives are each differently and barely informed), allowing players to just figure out how to improve the situation.
Pointing out the numbers that everyone can identically see anyways is like trying to unironically point out that red squares are red; it's wasted text. But remove that shared information and suddenly every one's mistakes are relevant to the insistence that the problem could in no way be you, and people are all to likely to opt into that defense mechanism, leaving the combination of content that needs to be optimized and no shared means of checking said optimization an inherently more toxic place than it ought to be.
Last edited by Shurrikhan; 06-16-2023 at 10:23 AM.
https://www.esologs.com/
Yet the community always wants them and always finds away to make them work
Modern game designers should give people the tools to improve sadly the community picks up the slack with that.
Just the opposite, actually. Again, I know as I contacted people who play ESO to get their feedback. One does that when one is considering an investment in a new MMO. But I am sure you wont listen to that either or tell me I am "appealing to authority" or some such stupidity.So people have behaved just as kindly/badly/neutrally with or without it. That doesn't bode well for your idea that parsers suddenly toxify environments or that a lack of parsers, or otherwise blinding players to what/how they're doing, would protect anything about/from the community.
Ive made my points , what you choose to do with it is your problem.
Oh yes the logs. You have to MANUALLY upload them, and you can not do so and remain totally anonymous. You need to have the addon to get the logs, no addon no logs. It is still an unauthorised, unsanctioned addon with HEAVY penalties for misuse.Yet the community always wants them and always finds away to make them work
Sound familiar?
Last edited by VelKallor; 06-16-2023 at 10:28 AM.
You didn't have to manually upload them you can live log too![]()
Hey OP, just make a thread if you want or dont want a in-game parser, simple
you will see how much support through single thread calculations.
I hope you have a good day and happy sunny weekend!![]()
I wouldn't mind one but I know many do not. I feel like a good middle ground would be you can see how you measure up on the average to others using the same role but you do not see other peoples.
You can judge yourself and yourself alone. Also make that optional. Don't want to see how you are doing? Have it set to off.
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