Considering Endwalker's obsession with body checks, and absolute failstates where if one thing is wrong then it is a wipe, even down into more casual content like Orthos/Extremes its honestly a bit pathetic they're afraid of including tools in the game that help you gauge and improve performance.
Either design the game with that in mind, or make the game about improving your own performance. Right now they're trying to have their cake and eat it too.
What I've always found hilariously ironic is they designed a job that is impossible to properly optimize without the very program they don't want people using in Astro. Can you blindly put cards on a Samurai and Black Mage? Sure, but those aren't always the optimal choice. In fact, a good many Astros will never realize Dark Knight is the second best target in your opener while Ninja is the best. Why? Samurai takes much longer to "rev up" and Dark Knight has an absurdly burst-y opener.Considering Endwalker's obsession with body checks, and absolute failstates where if one thing is wrong then it is a wipe, even down into more casual content like Orthos/Extremes its honestly a bit pathetic they're afraid of including tools in the game that help you gauge and improve performance.
Either design the game with that in mind, or make the game about improving your own performance. Right now they're trying to have their cake and eat it too.
Now it certainly won't make or break any runs if you don't card the correct people every time. That doesn't make it any less silly to design a job around buffing other jobs without any way for the players to know who's doing the highest damage and when.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I don't agree, you knowing the your numbers in the battle spot on grant you just as little oversight over the things... I don't buy the thing with the boss can move and the likes as an excuse, as you got all kinds of ways to keep your uptime needed... and those times it is out of reach, no one can hit them anyway... or you can't figure out how to position yourself just enough to be able to touch it with your hands.This is decidedly untrue because you're comparing a stationary target against moving parts. Just look up a video of Pandaemonium (P10S) and SNIIIIP
Stone, Sky, Star, while not entirely useless is a very poor metric to determine if a player is competent for Savage.
1. You can only do the things by learningand actually doing the stuff, the first thing you need to do is to do the DPS check, which is the dummies, if you can beat them before the timer runs out = you do enough damage to be able to beat the content.
2. Now comes the boss, you need to learn how it behaves and what it does, and that is that... if you have done savage or ex. trials or whatever then you KNOW... that the bosses has times where you can't hurt them... meaning you need to time where you put your hardest hitting openers and when they go off CD again... and or if you should wait a second for doing the next hard hit onto the boss untill after he gets free again for a full burst... a DPS meter can not tell you that, nor a parser, you should be visible able to feel, see and when to do your big stuff and not when it is to late or you miss out doing alot of damage on the boss due to forced cutscene or special dodging events.
3. Learn the script of the boss, yes you can do that... if you kill it to some % to fast you may want to hold back on DPS because it will get unvulnerable or out of your harms way that you would just waste your CD and it beign Off when it returns.
4. Beat the boss on your terms.. in some situations it would actually seem like less DPS due to bosses off time in one phase and much higher DPS in the phase after... that can change a bit from the various jobs that some get to do more damage en eg. p1. and less in p2... while others do less in p1 compared to p2 all due to how the skills is lined up with time and the likes.
5. maximize your time hitting the boss, and with all the jumps and leaps various jobs has for close range, then that can be arranged as well as well as position neutrality for certain things the bosses do that make you unable to move into the perfect position for maximum damage.
Yes you can use a Stationary target to that, it is accounted for that it move, go into phases where you cant hurt it and more, it is all about being having as much uptime as possible (90-99%) and doing your rotations well
You don't need numbers to show you that, you should know your job well enough to know if you did enough... or if you missed the window.
If the thruth is a parody of truth, then sure.
In the sense that repeating misconstrued anecdotes enough times would finally make them an accurate reading of the situation, let alone broader statistical evidence. The thruth.
Yes, because dummies have forced downtime to be compensated for, alongside all the distracting mechanics of actually playing a Savage/Ultimate fight, right?If you can beat the dummies set out for it, you do enough, that means you do your rotations well enough to be able to beat whatever boss in thegame.
Before:If SE put in open DPS meters in the game is the same if giving them permission to shame others
Harassing others is against the ToA. It is a bannable offense.
After:
Harassing others is against the ToA. It is a bannable offense.
I'm failing to see the difference between those two pictures.
The reason the parser is even a problem is because of design choices aped from games that encourage the use of it. Reality is that FFXIV has no real decision structure to anything when it comes to content, even savage. They pushed the entire design into simply being an arms race to kill the boss the fastest, which encourages specifically rotation optimization on damage over any other role or function such as healing, evading, doing side objectives, etc. The only times where they can even manage something besides a dps race is with weird mini-game segments like High Concept and Levin Strike, where the boss can't be targeted by anyone.
The same can be said for the optimal person to give Dance Partner to while playing on DNC. Outside of 2min buff windows, Ive found that a good Black Mage will tend to have the highest damage, depending on various factors including gear, fight, and rotation. Yes, just giving DP to the highest DPS melee the entire time is good enough for savage and old ultimates, but that route of optimization is there for DNC as well.What I've always found hilariously ironic is they designed a job that is impossible to properly optimize without the very program they don't want people using in Astro. Can you blindly put cards on a Samurai and Black Mage? Sure, but those aren't always the optimal choice. In fact, a good many Astros will never realize Dark Knight is the second best target in your opener while Ninja is the best. Why? Samurai takes much longer to "rev up" and Dark Knight has an absurdly burst-y opener.
Now it certainly won't make or break any runs if you don't card the correct people every time. That doesn't make it any less silly to design a job around buffing other jobs without any way for the players to know who's doing the highest damage and when.
I can see this being abused pretty easily. If for instance your just running your regular expert roulette and the party sees that you are falling a little short of what top tier savage raiders are doing for DPS, then it could be decided that they want to remove you from the party even though you are still perfectly capable of clearing the roulette. This could also become pretty common place, since people tend to want to hold themselves as better than or as part of an elite group, and removing members from a party that they feel are not performing to their standards, no matter how viable it is in the content they are running, is one way of making them feel that way.
Let's have it. It is a good tool to see how well you are playing your class. If you are worried about looking bad then either learn your job better or get some thicker skin. People get hurt over stupid crap anyways
You realize that the reward for optimizing healing, evading, mitigating, etc.... is damage?The reason the parser is even a problem is because of design choices aped from games that encourage the use of it. Reality is that FFXIV has no real decision structure to anything when it comes to content, even savage. They pushed the entire design into simply being an arms race to kill the boss the fastest, which encourages specifically rotation optimization on damage over any other role or function such as healing, evading, doing side objectives, etc.
There is only one objective in XIV, not because of some elitist mindset, but because every fight in this game is a matter of reducing a unit's HP to 0. We have no heal-fights. We have no defense-fights. We have no courier fights. We literally only have kill-it-dead. If you want something else to feel like the reward for optimization, you'll need a fight for which the clear ultimately depends on something other than damage.
Even our current fight design supports "decision structures" whereby sacrificing short-term damage for additional mitigation may be a long-term dps increase. But every reward will be capped except for that of damage, since only damage clears fight.
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