@Kaurie you keep reinforcing the opinion i have about your post you keep implyong that others need to see your numbers for you to learn. Is not true.(general you)
@Kaurie you keep reinforcing the opinion i have about your post you keep implyong that others need to see your numbers for you to learn. Is not true.(general you)
Your right its not my call. I might be raid leader but i wouldnt make a cut without my group wanting it. Its called a team for a reason. The team trys to help. See the mistakes and fix them. But if you have someone who is selfish enough that they dont want to improve there game for the team when all other members are, they shouldnt be on your team. Ive had many great team members now and in the past that started out with low dps but worked hard and became very good players. I know i havnt said anything that should make anyone upset but some of you guys are going to twist words and try to argue or make us look like jerks. Fact is if you want to raid and want a raid team thats serious and you want to progress at a good pace you should have a solid rotation, solid dps, do mechanics, show up on time, work hard and learn from your mistakes. To many people want the team but dont want to put the work in for it. Or they think anybody should be on any team without the effort others put in
Actually, I can. That falls under "different playstyles" and the LGM has gone on record that different playstyles is a legitimate reason for using a vote kick. In fact, the LGM is also on record stating that the reasons listed in game when initiating a vote kick are not all inclusive and you can kick people for reasons other than those listed. You also don't need a parses to know when someone is playing poorly, you can easily tell by what abilities and buffs they use as well as how they move in game. If I see a MNK just chilling behind a target, I know they aren't playing well because they are not hitting any positionals. I can look at a cast bar to see when a SMN is just spamming Ruin and can look at a mob's health bar to see the lack of dots. There are many ways to tell when someone isn't playing properly without the use of a parser. It just requires you to learn how each job works and what their rotations/priorities are when doing combat.
Back on topic:
I feel the need to point this out again as people are starting to expect something that they will not get.
If SE ever did decide to add a parser to this game, it wouldn't be a true parser. It would most likely only be a meter that shows how much dps or total damage you have done. Those expecting something similar to ACT or for those who play WoW, Skada/Recount, you are only asking yourself to be let down. I say this because look at everything we currently have in game and compare it to 2.0. How many things have been added that are as elaborate as the tools I just mentioned? You're not going to be able to pull the same data and research it like you can using other tools.
I only bring this up because I'm tired of seeing people who are pro parser using unrealistic examples of why a parser would be good. While yes, programs like ACT can indeed do the things you use in your arguments as why a parser would be good, you need to keep in mind what we are most likely to get and stage your arguments using those guidelines.
Instead of a parsers, what about this:
1. When clearing a dungeon or when there is a wipe, you get this board like the one that we get at the end of a PvP match.
2. This board shows the average dmg that the player has done vs the amount of dmg that they could have done in the dungeon.
3. The dmg required will be a mix of your ilvl + class + what SE thinks you can do.
This way its Square Enix calling out the player and this shows the player that with their gear and class, they can improve and be better. The less skilled players will see it as constructive criticism from SE. Next time they do a dungeon, they will want to beat their previous score and improve themselves.
If someone uses the numbers to harass someone, report them and let the GM deal with them. In the end its a WIN/WIN for everyone.
Last edited by Laerune; 05-21-2016 at 12:42 AM.
Just gonna put this here. You don't even do current tier savage. You talk you know there is no need to be better and play good/decent in raids. So I will tell you the SAME, what you told people;
If you can perform better, and know better, then I might listen to you, but you dont have any legit reasons to do so. You talk like you know about current tier progression or the old ones, when they used to be on curren tier, but you don't, so you have no clue what's going on at all! Many pro parsers in this thread countless and endless of times, including myself say; REPORT!! the player who harras you with using a parser.
Many seem to ignore it, and it's kinda getting frustrated in this thread now that many ignore it. Talking about people being toxic and ignorant, yet you don't want to tell a person who could obviously improve in terms of skills and rotation (both mechanics and dps wise). Why would you do that? Seriously, why would you? If you were a good person atleast say the truth. It's sooooooooooo ironic, I have no words. People wants to be good people but they just ''lie'' to people. Now thats ignorant,toxic and just plain stupid.
Except that ilvl does not determine how well one can perform. Take the example I used previously in this thread when comparing one person's gear to my own.
Other Person:
SS: 787
Crit: 782
Det: 442
Accuracy: 672
Me:
SS: 1042
Crit: 875
Det: 307
Accuracy: 614
Both of us are BLM, both are of the same ilvl (i221-223). Based purely on stats and not ilvl, one has a higher damage potential than the other.
If people don't want to get better without a parser, what makes you think people would want to get better with one active? Parsers don't magically make your numbers better if you don't want to perform better, and not having a parser doesn't make it impossible to improve, you just have to gitgud at crunching numbers. I have never seen anything positive ever come from parsers.
but see, you fail to understant that this game was not build around a parser that is something the community wants to check on others (although they say to make sure they do max output when most cant read numbers and put them into context). on a side note I always said that I am pro personal parser if someone wants to improve he can take his numbers and go ask someone and compare, is what a community is about afterall right ?. I cant do savage due to me not comiting to a static I cant I would but I cant, Alas, and no I would not use a parser, there are no needs of it. You are good enough to see if your output is good or bad....your argument to me is mute and non existing NOTHING forces anyone to use any parsers to judge others for yourself by all means..but not to judge others and decide of their life or death based on cold numbers that are often not put into context and analyzed properly.
Me having done savage or not is irrilevant in this conversation of whether I want a parser in the game or not I DO NOT want it because of the immaturity of the people yours included
You do not "need" to see your numbers for you to learn (there are plenty of players who have improved themselves without a parser). However, if you don't see your numbers, you may be unaware that you are doing poorly. There is very little incentive to improve yourself if you don't realize that you need improving.
I don't think that people who don't want to get better without a parser will want to get better with a parser. I think that some people would want to self improve, but don't realize there is room for improvement.
Again more anecdotal evidence in this thread. I personally have never seen anything negative come from parsers, and have seen plenty of positive come from them - and I have used parsers in various games (i.e. WoW, Wildstar). I have, however, seen negative encounters which would have been cleared up with a parser (i.e. lowest DPS player yelling at the team for missing a DPS check and picking out the top DPS player and chastising them for doing poorly).I have never seen anything positive ever come from parsers.
Except, it kinda is. Everything in this game is very scripted and requires very specific DPS checks. It's very much, "you need a raid DPS of X to clear Y"
There is also the point that certain buffs would be more effective if given to the highest DPS (i.e. helps an Astrologian decide who to apply balance to)
Last edited by Kaurie; 05-21-2016 at 01:03 AM.
This can be solved with a personal parser too. The developers have already made training dummies for instances with a certain intended entry item level. They have the knowledge what different jobs can do at different item levels. So instead of players having to guess if their team members are a standard worth aiming for (you don't always get paired with your own job, you don't know the item level of others and you don't know if they are craptastic or legendary players), the personal parser can give (A) red-yellow-green colour scales for your dps number, (B) a tickable box in the window that reveals a good dps goal for your current ilevel or (C) a dynamic percentage that compares your dps to the optimal.
I know savage might require you to find the weak link to clear it, but you specifically mentioned dungeons and Midas normal, the places where people go to practice dealing with mechanics and to have a stress-free time. This is how you can offer a tool for improvement with no harassment, no player made standards and no competitive atmosphere.
Last edited by Reinha; 05-21-2016 at 01:41 AM.
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