Page 73 of 149 FirstFirst ... 23 63 71 72 73 74 75 83 123 ... LastLast
Results 721 to 730 of 2057

Hybrid View

  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hyperia View Post
    I would like to see an in game personal parser that is based on the traffic light.

    Green - Your in the range the Devs want you at for the content. Healers and Tanks do not need to contribute if all DPS are green.
    Yellow - Not ideal DPS but operating at the minimums the devs have set. Healers and tanks may need to contribute some DPS if most DPS are yellow.
    Red - DPS is insufficient to clear the current content. No amount of healer or tank DPS will help clear the content if most DPS are red.

    The meters would be tuned for each encounter the player is working on such as a raid boss or an entire dungeon.
    It's the same middleground as SSS. People have tasted cake and don't want to go back to licking Splenda off of Crackers (myself included.) It's also allot of dungeon specific requirements, instead of just giving players a tool to measure themselves, (with actual values.) It's not a bad idea, it's just not close enough to parser.
    (2)

  2. #2
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hyperia View Post
    Green - Your in the range the Devs want you at for the content. Healers and Tanks do not need to contribute if all DPS are green.
    Yellow - Not ideal DPS but operating at the minimums the devs have set. Healers and tanks may need to contribute some DPS if most DPS are yellow.
    Red - DPS is insufficient to clear the current content. No amount of healer or tank DPS will help clear the content if most DPS are red.
    Ooh I like this. Except not personal & it shouldn't single out anyone & just be group dps not including healer if they're doing 0 damage, but does include their dps if they are attacking


    Like: Dungeon 3000 green, 2500 yellow, 2000- red party dps
    Tank 700
    Dps 1 1000
    Dps 2 600
    Healer 0
    Yellow

    Tank 600
    Dps 1 1200
    Dps2 800
    Healer 400
    Green

    Tank 400
    Dps1 700
    Dps2 600
    Healer 200
    Red

    That might be a bad idea but it sounds nice...
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RLofOBFL View Post
    snip
    The problem I foresee with that (though it sounds nice in theory) is that throwing numbers at players who don't understand and calling the global situation red might cause more problems than without it, with players misinterpreting numbers and yelling at the BRD/MCH or even the tanks and healers for having too low numbers, when in fact the reason is that all of the DPS were lagging slightly.
    (2)

  4. #4
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lambdafish View Post
    The problem I foresee with that (though it sounds nice in theory) is that throwing numbers at players who don't understand and calling the global situation red might cause more problems than without it, with players misinterpreting numbers and yelling at the BRD/MCH or even the tanks and healers for having too low numbers, when in fact the reason is that all of the DPS were lagging slightly.
    Poo. I guess in the end there really is no safe way to add parsers unless they're personal numbers & you just got to hope the person seeing them wants to get better.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lambdafish View Post
    The problem I foresee with that (though it sounds nice in theory) is that throwing numbers at players who don't understand and calling the global situation red might cause more problems than without it, with players misinterpreting numbers and yelling at the BRD/MCH or even the tanks and healers for having too low numbers, when in fact the reason is that all of the DPS were lagging slightly.
    This is pretty much the current situation
    (3)

  6. #6
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by RLofOBFL View Post
    Like: Dungeon 3000 green, 2500 yellow, 2000- red party dps
    Tank 700
    Dps 1 1000
    Dps 2 600
    Healer 0
    Yellow
    How would this give any indication as to who is/isn't pulling their weight though?
    And the example you have given has a dps below a tank and this is only flagged as yellow, which you say indicates being "good enough", but should actually be a concern
    (1)

  7. #7
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by randysquirrel View Post
    How would this give any indication as to who is/isn't pulling their weight though?
    And the example you have given has a dps below a tank and this is only flagged as yellow, which you say indicates being "good enough", but should actually be a concern
    Just calling it like it is acual df content....
    And the whole point of not seeing the actual damage is bc people can & will harrass specific people for low numbers, like they do now only far worse. If both dps 1300+ like a 230 is expected & Tank does at least 400, then it will be 3K and passing/good

    The numbers were only examples anyway so why take it heart, & not every duty has to be optimum deeps....just enough to be under 20 mins. And my math was off the other dps is actually 800*
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Why not just let the parser display be left to a group vote? I don't really see an issue with that. If it's a 2/2 split for 4-man or a 4/8 for 8-man, it's still not enabled, just to err on the side of caution re: possible harrassment. I don't know how difficult this would be to implement, though.
    (0)

  9. #9
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Dement View Post
    With high enough DPS you can skip certain phases, some of which can be complex at the time that they're implemented or that might naturally put your party on the defensive. If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.
    most people who doesnt have decent dps also avoid fights to do it with echo as well. You can skip things if dps is really good before echo, however many cant.
    (0)

  10. #10
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Seraphix2407 View Post
    most people who doesnt have decent dps also avoid fights to do it with echo as well. You can skip things if dps is really good before echo, however many cant.
    True and I agree with you. However, it was more of a direct reply to the posed question regarding what benefits having DPS to win by a landslide rather than just winning it has.

    There are also examples of mediocre DPS compared to good DPS (not even extensively high) which can be found. My group wiped on Floor 5 at 5% because we didn't have enough DPS to finish the fight before the Shabti spawned and some of the DPS mis-positioned themselves and got hit by its cleave. It doesn't take absolutely unimaginably high DPS to avoid the Shabti completely but it takes more than average.

    In Floor 6 the difference between mediocre DPS and higher DPS leads to having to dodge less mirages during Blaster which can easily become problematic; having to deal with less attachments before phase change during Brawler; having to do the dance less on Vortexer. Specifically with Brawler if you go to 5 attachments and the 5th happens to be the tank buster, your tanks may go into the 2nd phase with less defensive cooldowns to handle the green orbs and the various attachments in that phase putting higher strain on healers which are already taxed during that phase. In the same example you can end up with less Chakrams and thus less that the DPS has to dodge during the 2nd phase while maintaining their DPS on the various orbs.

    All of these took incredibly high DPS when parties were clearing in 210 gear but many parties are capable of doing it now and it can still reap the benefits in having less of these mechanics to deal with and thus less chance of something going wrong.
    (1)

Page 73 of 149 FirstFirst ... 23 63 71 72 73 74 75 83 123 ... LastLast