#InBeforeEerilySimilartoVaccinesDebate
#InBeforeEerilySimilartoVaccinesDebate
The food literally tells you it increases stats in the description. If they can't read those, how are they gonna read a parser?You see, from the casual perspective the food and potions seem like something only the savage raiders need. And there really isn't in-game feedback that would clearly tell you otherwise.
I bet there are many other players like me who would improve just by having the parser around.



If you read my story about the potions than you have your answer.
"Your stats get increased by xx" isn't the same as seeing how much damage and how many % of the group's damage you do.
The parser makes the difference clearly apparent.
Archaell, Thank you for your story. I understand completely where you're coming from. Sorry for the harassment, glad for your improvements.
Anyone thinking parsers will give players the go-ahead to be rude to others have little grounds to stand on. Check the Reddit forums, they're being used by a large portion of the community already. And when we're talking about low DPS we are not talking about 100 dps below average >_> but more like players who are doing HALF the amount of damage as others. Tanks and healers topping the DPS meters... etc...
See my above edit. Guns are more extreme. You can get killed with it. It's not comparable to something like a parser, that, if used incorrectly, may hurt someone's feelings once in a blue moon. The extent at which incorrect use of something will harm is valid to consider when thinking about opening said thing up to the public.
Also, in some places of the US, they practically do hand guns out freely :P


No hard feelings to him but since it's a pro-parser who used this comparison, it's only fair to talk about the possible bad outcome.
That's why, when I made such a comparison I used "baseball bat in a kindergarden", hurting once in a while is a real risk...death...not so much
But, to mix my view on the topic and the gun metaphor : I don't mind you having a gun, as long as you can't point it at me without my consent.
That is a good story =) I am happy to hear that a parser helped you in that way. It is a good thing, though, that having parsers be against the ToS has resulted in people not harassing one for their skill level.Let me tell you a story, even though you are clearly busy trying to improve the way others express their points... it's not gonna work so you can stop. ^^
Few months ago I decided to try out the dps classes. This was really surprising in itself because originally I did not plan to play something that can just sit back and get carried without much effort.
So I picked up the machinist. The main reason behind it being the "songs" so it still seemed somewhat supportive and useful.
I played it bit, looked up the rotation, leveled it to 60 and then got kinda curious how much useless I was - so here I installed the parser... and it was horrible. The MCH dps being a little bit lower in itself helped neither. Anyways, after the initial shock of trying to figure out where does the MCH dps stand in the comparison to the other jobs, I managed to get satisfied with my performance... which ended quite fast when I got matched with another MCH who was doing much more than I did. I was seriously baffled by it... how come someone can do so much even though my rotation was golden? It seemed too much even for the gear difference, as I was still gearing up. So I was pondering, hitting the dummy and pondering some more - till it hit me back.
Maybe that useless dexterity potion could contribute more than I expected? You know, waste of gil, the effect is too short, barely noticeable... it did not seem worth it.
Whelp, nope, it boosted my dps so much I was just looking at the screen unable to comprehend it.
Without the parser I would have no idea how much the potions improve your dps contribution.
You may like parsers, you may hate them, but even if they would cause all the toxicity as it is believed they still help you to get better which also makes the experience itself better. Pretty much the better you are the less likely you are to get attacked by the toxic players that you might fear.
Now question time:
How many players do you think use the potions in Ex primals etc. if they have no idea how much dps that one button does? How many enrages could have been stopped? How many players are willing to waste their gil for the sake of killing that primal?
(It would be easier to answer while looking at some parser logs of course :3 but feel free to guess.)
ohh.. wait
@ These responses, it's pretty fair to assume the effect would be minimal. You have ~1100-1200 DEX + CRIT/SkS/DET etc etc. You increase DEX by 100 (so maybe ~1/13th) for 20s every 5 minutes, that's a 0.4% increase every 5 minutes. It would not be inherently obvious that your damage changes that much in your opener to many, I am sure.
Both guns and bats are bad comparisons, as they both are actually what hits the person. In the case of a parser and harassment, what hits the person is words. The tool, in this scenario, is not a physical object that can cause pain, it is information which may fuel harassment.No hard feelings to him but since it's a pro-parser who used this comparison, it's only fair to talk about the possible bad outcome.
That's why, when I made such a comparison I used "baseball bat in a kindergarden", hurting once in a while is a real risk...death...not so much
But, to mix my view on the topic and the gun metaphor : I don't mind you having a gun, as long as you can't point it at me without my consent.
When it comes down to it, all of our analogies suck, because there are very few things in this world which are similar. This is a digital tool used in an entertainment medium which is experienced in a cooperative environment for which we pay monthly. I don't know many other things that fit those criteria, outside of other MMO's, which do have parsers and all evidence of their effects are completely anecdotal ("well, when I played WoW, people were jerks with parsers!", "yeah, well I play WoW and i've never seen anyone be a jerk, but I've seen a lot of good come from it." "yeah well...")





I think the analogies of school grades are pretty accurate. Everyone gets a number from a test and they have a right to not show it to their peers. This could be a different case in your country. I've seen pupils afraid or attention for both good and bad grades, annoyed by their not-high-enough-grade, satisfied with their grade, bullied for their grade, congratulated for their grade, unable to get a higher grade because of their mental limitations, unable to get a higher grade because they just don't put in enough effort to practice, and getting ridiculously competitive over grades. Now bear in mind, everyone knows what the best grade, the lowest grade and the average grades are because the grading system is known to all. There is no need to compare to peers because the scale is already known. Everyone has extensive experience getting graded. Yet, that doesn't change the fact that half the people don't get the grade that represents "good" performance. Knowing their previous grade very rarely resulted in a better grade next time as far as I saw. Even in the case of co-operative projects and tasks that affect every team member's grade, people performed at their usual level.When it comes down to it, all of our analogies suck, because there are very few things in this world which are similar. This is a digital tool used in an entertainment medium which is experienced in a cooperative environment for which we pay monthly. I don't know many other things that fit those criteria, outside of other MMO's, which do have parsers and all evidence of their effects are completely anecdotal ("well, when I played WoW, people were jerks with parsers!", "yeah, well I play WoW and i've never seen anyone be a jerk, but I've seen a lot of good come from it." "yeah well...")
The rotation and general requirements of a dps class tests muscle memory (where are my buttons), short term memory (what buffs are up, where am I in my rotation), long term memory (abilities, what is my rotation, what different rotations do I have: burst/aoe/single target/debuff upkeep), reaction speed (procs, interrupting, positioning, utility spells), processing capacity (environtment, party members status, boss abilities) and studied knowledge of the game (stats, melding, typical combat mechanics, gear acquisition, consumables, role boundaries, repairing gear, mechanics of other classes and jobs). I find the demands very similar to what a school subject might require a student. At the higher end of performance people are required to analyze, find connections and consequences, reflect on past knowledge and be creative.
Maybe this is why I can't take very seriously the ambitious goal of "improving the player base as a whole" when we're talking about public parsers in DF. Has there ever been a case where the public visibility of grades made the whole school get A-grades or even Bs? I doubt it. Peer pressure does not affect everyone and it's effect diminishes the older we get. There is also a gender difference: males are affected by peer pressure more than females are. On average, males become more competitive and more engaged in the activity when there is competition involved, whereas females do not and in some cases become mentally withdrawn and disinterested in the activity. Some people do not flourish in a competitive environment and it would be unfair to give them no choice in this regard (i.e. the ability to choose to show their numbers / choose the content without public parsers / choose groups without public parsers). This is not even taking in to account bullying or test phobia, just regular people who do a bit worse and enjoy it less when it's a competition. Competition also doesn't just mean people getting rewards. It's a situation where people can be put in order from worse to better in some way, like based on dps numbers. Asking people to avoid the subconscious effects of a competitive atmosphere (negative or positive) is not realistic and hence we need to allow people to avoid such an environment altogether as they have been able to so far.
I also wonder if there is an effect to performance when people know or don't know how well they personally did. I recall Sweden having schools where pupils were not given grades at all, but other kinds of feedback. I would be interested to know if there are studies that have measured change or difference in the pupils' performance compared to ones that know their grades. If there is no change or difference then that would make me believe it's not the grade itself that helps people learn but rather the quality of teaching and cultivating internal motivation.
If you understand that some people don't want to participate in a competitive environment or activity, then would you be fine with letting people to hide their dps from others and hide others' dps from themselves? Talking about all content except Extremes and Savage.I understand where Remus is coming from. The idea is to encourage peoples competitive sides, for those who have them. Give incentive to see higher numbers rather than saying "get to the end at your own pace". If that doesn't interest you then you simply don't have to do it. It's not a competition between DPS (that would be dumb in a dungeon with a MNK and BRD), its a competition between a DPS and his past "high score".
Last edited by Reinha; 05-27-2016 at 02:40 AM.
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