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  1. #571
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    If parsers are a major concern, I'd be down with some sort of personal medal / reward system. Perhaps at the end of each boss in dungeons/raids etc. you are awarded a personal Bronze/Silver/Gold medal based on how well you did for your job (DPS is part of it, but not the only deciding factor.. i.e. points could be awarded for logically using party buffs, utility and support skills, and points could be added for interrupting attacks etc.) Then you receive a reward based on your medal. So, say Silver medals give the current reward, Bronze medals give half tomestones and Gold give double tomestones + gil or something.

    That would provide incentive for people to improve, and would not give your numbers (or medal) to other players and thus wouldn't be used to shame you.

    To clarify, by logically using party stuff, I mean like a BRD singing Ballad if the healer is low on MP - but would not get points if everyone is at full MP.
    (0)

  2. #572
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kaurie View Post
    If parsers are a major concern, I'd be down with some sort of personal medal / reward system. Perhaps at the end of each boss in dungeons/raids etc. you are awarded a personal Bronze/Silver/Gold medal based on how well you did for your job (DPS is part of it, but not the only deciding factor.. i.e. points could be awarded for logically using party buffs, utility and support skills, and points could be added for interrupting attacks etc.) Then you receive a reward based on your medal. So, say Silver medals give the current reward,

    To clarify, by logically using party stuff, I mean like a BRD singing Ballad if the healer is low on MP - but would not get points if everyone is at full MP.
    But this could work against you. Tanks will always get a gold, except the off tank. Even though the OT is doing what is asked of his role in that fight according to that system he wouldn't have had as much aggro as the other MT and will certainly not hit the DPS level of the DPS's, which would still not give him points, because he's actually not doing his role. This could be fixed by adding the whole "select the MT and OT" in the party window, but what if by any chance the OT has to do the work for the MT, because he died? Both aren't doing their actual roles in that case.

    With healers it would just mean the more die the less points they get. It would be horrible in some runs.
    (6)

  3. #573
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NoahArks View Post
    But this could work against you.
    Not to mention it would work against the goal of working together to beat the content. Tanks would be fighting for hate so that they could get the most enmity, healers would be overhealing, and DPS would be ignoring mechanics to get the most damage out. It would be chaos, and completely counterproductive to it's design, which is to encourage and teach players to play better.
    (3)
    Last edited by Lambdafish; 05-20-2016 at 10:38 AM.

  4. #574
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by NoahArks View Post
    But this could work against you. Tanks will always get a gold, except the off tank. Even though the OT is doing what is asked of his role in that fight according to that system he wouldn't have had as much aggro as the other MT and will certainly not hit the DPS level of the DPS's, which would still not give him points, because he's actually not doing his role. This could be fixed by adding the whole "select the MT and OT" in the party window, but what if by any chance the OT has to do the work for the MT, because he died? Both aren't doing their actual roles in that case.

    With healers it would just mean the more die the less points they get. It would be horrible in some runs.
    No one would "always get" anything, unless Square done goofed on designing a system... Your arguments against it suggest I did not do an adequate job explaining the idea. I mean that in every boss fight, certain aspects will be designed to give points for each given role (with some giving more than others). This could mean things like, speed on removing debuffs as a healer, or interrupting certain skills, or maybe pre-shielding for certain mechanics- gives X points. Then each fight has a certain threshold for each. I am not sure if I am any more clear, though. It's hard to say the full idea, as I'd have to explain every single boss fight and every single thing that each role does.

    Honestly, I think this system would be stupid in an MMO and they should just add parsers, but if parsers aren't on the table, this is an OK replacement.

    The two biggest issues is that this would require a hell of a lot of dev time, and it is rather immersion breaking imo.

    Quote Originally Posted by Lambdafish View Post
    Not to mention it would work against the goal of working together to beat the content. Tanks would be fighting for hate so that they could get the most enmity, healers would be overhealing, and DPS would be ignoring mechanics to get the most damage out. It would be chaos, and completely counterproductive to it's design, which is to encourage and teach players to play better.
    Again, I feel that you guys majorly misunderstood the idea. I apologize for not being better at explaining.

    To address a couple of what you said, i.e. healers overhealing -> you wouldn't gain points for HP healed above maximum, unless it is for shielding and only if the shield actually prevents damage. You would also gain points as a healer for DPSing. So when people are hurt, you'd gain more points for healing, you'd gain more for prepping shields vs a big attack, but if neither are necessary then you'd get the most points for DPSing. This is a bit simplistic, as there are other aspects which I feel should be included (i.e. buffing allies, removing debuffs, doing mechanics etc.)
    (0)
    Last edited by Kaurie; 05-20-2016 at 12:17 PM.

  5. #575
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Dear YoshiP ,


    Please at least give us OPTIONAL IN-GAME DPS METER (aka parser) so players can turn it on as their own wish.

    It also discourages the using of 3rd party parser tool as you mentioned earlier!


    Thank you.
    (2)

  6. #576
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Reynhart View Post
    Because console players can't rely on mods.
    then address the problem so that they can rely on mods, but leave parsers out of the game. this community is too immature to have such a tool.
    (0)

  7. #577
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MeiUshu View Post
    then address the problem so that they can rely on mods, but leave parsers out of the game. this community is too immature to have such a tool.
    I know I shouldn't bring it up here. But in the other thread you simply say it's fine to ignore people having ''fun''. There is nothing more immature than actually ignoring the fact you play an MMO and you play with other people who also happens to pay the sub, who likes to have fun and do content as they are intended to be done. When you play an MMO, people expect people to do somewhat good so they can stay in the group or even be part of one for a while.

    Want to know what the most immature part of the community is? People being in denial having a flaw.
    (8)

  8. #578
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MeiUshu View Post
    then address the problem so that they can rely on mods, but leave parsers out of the game.
    I don't think you can really do that. Parser are not allowed only because you're not supposed to use third party tools.
    If you allow mods, then a parser mod is allowed.
    (1)

  9. #579
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MeiUshu View Post
    then address the problem so that they can rely on mods, but leave parsers out of the game. this community is too immature to have such a tool.
    These are the kinds of people I mentioned earlier.

    Quote Originally Posted by ShanaShirayuki View Post
    I like how in every single parser thread there have been console players who said they would like an official parser, but the anti parser crowd would deny them such a tool to better themselves (because feelings). So much for looking out for others, how ironic.
    And still none of you have addressed this.
    (4)

  10. #580
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    And what about all the console players that don't want parsers because of toxicity and harassment that it will bring?
    (0)

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