Hootiehooooo
Only way to make this game non-toxic (and even then it might be nearly impossible even if you do this), is to remove every possible abusive thing that is inside. Things like chat, trading, housing, item level, damage, whispers, votekick, macroing, alt making, Roleplay, Emoting (suggestive emotes anyone?), FATEs (Oh yes, it can be abused: make the players unable to hit them and GG). List goes on and on...
As you can see parser is probably the last of the issue you should think about it.
Again, it's not because there are other toxic issues that we can just ignore what this one can do. Especially since it's been mentionned several times that Yoshi-P is worried by that.
It's not like I'm the only one who consider this.
And don't worry, parsers are not the only topic where I post.
As a ps4 player, I would like an in game personal parser. I practice on the SSS dummy a lot, but without numbers it's hard to understand just how much I am doing/ improving.
Worried about what? He has no idea what could happen if parsers become legit, we have no idea either. Nobody has an idea: all we have is conjecture, just theories about how other games "supposedly" became toxic because of the recounts and damage meters. People are just afraid, nothing more nothing else.Again, it's not because there are other toxic issues that we can just ignore what this one can do. Especially since it's been mentionned several times that Yoshi-P is worried by that.
It's not like I'm the only one who consider this.
And don't worry, parsers are not the only topic where I post.
I mean let's take in consideration Wow (worst game ever, yadda yadda, nobody cares): why did it become so toxic? Well, recounts existed a long time ago before the big ordeal happened and, in my opinion, what ruined the community were two things:
1)Gearscore: gear had no distinct "level" and so people were less inclined to find the best gear. Also, there weren't just one or two sets to get and I remember as a tank that the Moroes trinket was one of the best trinket, easily lasting until Black Temple.
2)Dungeon tool: because of this people had no more need to group up within the server, severing contacts and limiting the grouping only for raiding and perhaps some heroics (and even then heroics done in Dungeon Finder aren't daily locked).
Now I ask: which of these do we currently posses? Exactly, both. And these two features alone ruined a lot of the moments that made WoW fun and skill based: I remember that people were only caring for high gearscore and groups of people I knew were essentially ignoring everyone for doing dungeon tool, since it was more convenient.
It's not very different in FFXIV since that Item level gates all content, having higher item level "automatically" means you're better (even if your dps is higher than that "higher level player"), and grouping up in your own server is anything but convenient, since you even lose your roulette reward if you make a full premade. Why wouldn't I want the more convenient way?
This once again begs the question: "Why are we worried for a tool that, overall, has shown to be less harmful than say, "item level" and "Dungeon finder"??
Last edited by Voltyblast; 05-18-2016 at 11:48 PM.
It already is a DPS obsessed community. I dare you to go to the healer forums and say healer DPS doesn't matter.
In the GIF thread that's supposed to be fun and make you laugh someone complained about a healer DPSing and letting them drop down to 50 HP and everyone tore their head off defending the healer.
They have bad DPS because they fail mechanics. A dead DPS does no DPS.I've seen it happen to others and heard about it happening in FC/LS chat on Masamune when I moved there from Balmung (live in Taiwan so the lag to the US servers is killer). I since moved to Valefor to avoid that crowd (to which I was exposed to a lot on Masamune from PF to DF) and I still hear it happening a few times on Valefor too from LS members who do that sort of content. Though the Japanese players apparently have a 4chan (or 2chan... I didn't pay much attention since I don't do that stuff anymore) thread about bad players and people to blacklist from raiding.
Though the majority of players put there are described as 地雷 (basically land mines-- they fail mechanics often, etc. I'm not sure if there's anything about bad dps)
No one has any proof though. They vaguely mention "other games". One can assume they mean WoW, but things didn't get really bad there until Wrath of the Lich King when GearScore was invented along with the Blizzard given Achievements. Basically it was anti-DPS. Because ilvl was king. The higher the ilvl score the "better the player". Funnily enough though I would consistently out DPS highly geared players because I wasn't trash. I actually knew how to play my class and knew how it worked thus I did better. But it didn't matter. You couldn't join groups if you didn't have the achievement (You can only get the achievement by joining groups...) and you couldn't join groups if your ilvl wasn't some arbitrary number set by the raid leader who was usually just looking for a carry anyway.
I agree: nobody has proof, I don't have either: my theory of how LFG tool and Gear score ruined the community are just that, theories. However since I was a hardcore player back then I did see things changing for the worse, yet I can't present real evidence that they ruined the community. Infact the only reason I mentioned wow is because, let's face it, it's the one game that most of us has played at least once: I could name other games too but they're either f2p or ruined games that became f2p.
But anyway, the same could be applied for parsers: we have no real evidence that it could ruin the community. but people are already saying that it does without showing any real evidence. Most of us are just showing our experience, but without actual proof of what it could become this is all meaningless. I mean I have parsers but I don't show off how my dps is uber and I don't go around calling out players: I only use it for measuring myself and nothing else. That already proves that parser doesn't automatically make me an elitist.
Infact what you said of how these numbers gates us is no different than what we currently have: the game IS gated behind item level, people only look for the highest item level possible, and for raiding is the same thing as you require to have done the raid before you can join the group - which makes sense but then how can new players even train? It's surprising how the two games are similar in this regard.
PS: And yes I can agree with you about the dps: currently I'm a BLM because my dps is very high and I'm only 220, but I usually top everyone (even in alex normal - I don't do savage). And that's because I know how to play it (and know that it works).
PPS: And yes, I don't call out bad players. Because it's not my job to babysit them.
Last edited by Voltyblast; 05-19-2016 at 12:32 AM.
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