I personally think that PC users got an advantage over PS4 ones.
Having the ability to actually SEE how much damage you are executing against a Mob gives them the upper hand to improve.
We PS4 user have to guess how well we are doing. Because we have no means of ACTUALLY knowing have well we are doing.
Yes , we have SSS but in an actual fight things change. For example, on ex death as a SMN , as a PS4 user I don't know if getting bahamut out before tentacles is a dps increase or a DPS loss than getting him out after flares? At the moment we are guessing but without actual numbers I have no idea but going for what I think is best.
I'm ALL in for a personal parser.
I know a lot of PS4 players feeling that way too. ACT may not be an official parser but it's tolerated and does give a non negligible advantage for PC players to improve.
Just for the sake of equality, SE should provide at least a tool to allow PS4 players to access dps, crit percentages, Hps over a fight and more if possible.
You cant really take only healer-dps to compare healer. You need to combine HPS + DPS to compare them. Like 1 dps=2.4 points, 1 hps = 1 point, then add the points and compare them to the points of an different healer.
Man i would like something like this ingame.
And to stay on topic: I would like to know where i stand against other players. It helps me to improve.
When did you play wow the last time ? In all the years playing WoW, the parser was no Problem. Most of the time the logs got posted because someone asked, and it's not like that many people care (Most use their own logs..) And in WoW, the game where you could use an parser on day one (or when mods got introduced, i dont remember), no one moans because of the parser, because there is no problem, simple as that.
No one get kicked or harrased for doing 20% less damage than the next dps, because no one really cares (Except in high end raids...).
People only care for the dps who do 50% of the damage of the standard tank (i dont talk about that tanks who pull 3.5-4.0k overall dps in 4 player instances) And in my opinion, then it's ok to say something. Because, sure, i dont pay the sub of the "500 DPS" players, but they dont pay mine also.
Why should an parser be an problem in FF14, where the playerbase is more mature as in WoW, if the parser is NO problem in said WoW ?
Last edited by Tubben; 12-04-2017 at 10:58 PM.
1: That kind of question is a loaded gun to me. White Mage's are notoriously strong dps for what they do - and tend to out DPS most classes in several situations. However, compared to say a Black Mage? Not so great, Black Mages don't have to worry about running out of mana provided to flip umbral every so often. White Mages have to rely on Lucid Dream/Thin Air which cool down every 120s or so which can be tricky as your rolling dice that you wont need that when you burn them. Etc..etc...
In short - so long as DPS is doing the best they can (and I'm not expecting perfection) - even at mediocre damage - I'm OK.
Now in an ultimate/savage situation? Id expect them to be on their A Game.
2: On a scale of 1 to 10 (10 being best) - Id say I'm a 7...sometimes an 8. I consider myself a competent White Mage..maybe good enough to consider serious things like savage/ultimate...but I would also say there's always room for improvement... and I don't think a parser will tell me jack...because a lot of my problem is timing and coordination. Dyslexia is a ####.![]()
That's impossible because of the way jobs /party members affect each other's damage.
And if you don't have information on the rest of the party any number you have for yourself is meaningless.
Quite a substantial chunk of your dps is not down to you but down to the rest of that party. Your sams dps might for example be 200 higher or lower from one fight to the next simply because a ninja used trick attack differently or maybe there wasn't a ninja last time at all. Or there was last time and then he dropped and was replaced by a blm. The same could be said for most jobs. Ast cards might give you another 200 dps. A brd another 200. So Even if you played exactly the same and had a personal parse that didn't tell you anything about the rest of the party. you would see such varied results from fight to fight that you could not hope to male an accurate comparison or conclusion.
You simply cannot have an accurate personal parse if you exclude information about the rest of the party. And if it's not accurate then it's entirely useless.
Party composition has a very significant impact on your own dps. So if you want accuracy you need all the parties information not just a fraction of it
Parsers in WoW wasnt a real issue.
Most people know the content they are going. Why asking a 99% perfect for LFR? Most people have 1 will = killing the bosses. I did so many run in PU during the currect expansion, in normal mode, with some people with trash DPS... was not the only one to see, but boss died, the top players of the raid didnt care about the low one. And most smart groups didnt cry when they was a little wipe after 5 boss kills. Less spoke, more play, faster ended... Better than raging, kicking/leaving, and find other people.
When it become hard to go thru bosses, yes, parsers help to get out some people, but even in those case, it is the really bad players that are kicked (those who does 50% the DPS they could with their stuff... ) So... is it a real matter?
Sometime, there is silly people, yes but their game is harder, they are raging puppies, and not because you are elitist you go faster than others... sometime slower...
BTW... ACT exist, it is forbidden in the ToS but tolerate. results?
1) PC players get the tool, and can get toxic with if they want.
2) PC players get the tool, they can use it for personnal purpose, and use it to work their DPS. gaining 1% after 1%.
PC > PS4...
The main reason i want a parser ingame is there. (And also, it will be better than tier program. more accurate)
the toxicity matters is only for a team parser? Do individual parser, a system that only show your own damages. Would be silly (some things are shown in others parse) but would be GREATLY better than now. (and in a static team, you have always same teammates, so there is less variation due to other teammates)
People dont need parsers to be silly and kick nobrain other people... And personnal parser avoid to add a reason...
For those who says "if you dont know how to improve yourself, go read guide" . You know guide are written by people who are... experiencing? with parsers? ...
This.
Another clear example of personal DPS gain is Bard. Doing SSS V4s , a full 340 bis bard can pull up to 21/23sc left which is around 4.4k tops (without rng crits ,pots or food). But if you actually go into the fight you might be doing less damage BUT because of the party buffs you can pull a MUCH higher dps then your own SSS parsing.
Having the right party composition can increase your own DPS in huge proportions (using the same example with Bard, having a SCH,AST,DRG will make your Bard DPS increase in a ridiculous way)
But of course if we don't have a parsing , how do we know?
Another reason why we need a personal parsing.
Tbh without one there wouldn't be any guides in YouTube telling you when to execute certain CD etcs.
OK without meaning to sound harsh or anything your post makes no sense and has confused me a bit.
The bit above basically agrees with why I said personal parsing wouldn't work because you've given an example of how party composition can really impact your numbers which is exactly the reason a personal parse wouldn't work.
then you decided to finish your post with
You've just agreed with me and said personal parsing wouldn't work... and if it won't work why do players need it. it's useless to them?
staying with your example if a personal parse isn't going to tell you what that ast sch or dragoon is doing how are you going to get an accurate and meaningful representation of your dps and how those jobs affected it. you just can't.
and if a parse is going to tell you that information then its a group parse not a personal one.....
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