1. Don't make threats, that's not making me want to answer.
2. It's because dungeons tend to have heavy physical damage, with very few magical attacks, as opposed to raids, where the dangerous damage is more mixed (or magical).
Abandon Topic.
Still have no idea what DREX is.
And quess my joke missed you at doorway as well ._.
Sohm Al is a good example of way more magical dmg than physical, but yeah, most dungeons have less those.
Duty Roulette EXtreme.
And while bosses may tend toward more magical mechanics, trash still is mostly physical across the board. Which also the only place parry approaches its true defensive values, but that's another post in another thread
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