Quote Originally Posted by Yuni_Queen View Post

The way parry functions is wrong, becuase, as i said, it is not a reliable source of possible mitigation.
The way that Parry functions is fine. It holds a low stat weight because it's based on RNG. There's no discussion on altering block because block rate and strength are baked into the shield and not put on PLD gear as "block rating".

The problem with parry rating comes down to opportunity cost of having parry instead of crit/det/sks/maybe accuracy; and there's really no way to "fix" it so that it's competitive with those stats; it'll only be "less bad" to have a lot of it.

Let's say parry makes your next attack crit/lowers your next GCD by x%/increases the damage of your next skill by x%; it's still worse than just having more crit/sks/det.

It's worse because getting a parry is RNG and stacking sks/crit/det for a desired effect is better than having a parry proc as a middle man.