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  1. #1
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60

    What if Parry was a rate like Block?

    It's a simple idea. Block rate/strength comes in a set amount based on shield type and item level. What if Parry worked the same way as a flat amount on tank weapons based on, in this case, only item level?

    Parry as a stat has been especially lackluster in HW. It's hard to rely on Parry rating to increase your longevity in fights because it's up to RNG whether or not you parry. While DRK and WAR both have CDs for increased parry chance, it's still just a chance.

    The changes to Vit aimed at getting Slaying gear off of the tanks did a little bit to change the "avoid parry" meta, but the fact remains that less parry and more of any other stat is still better. So what if parry was removed as a secondary stat and implemented as a flat rate on tanking weapons?
    (3)

  2. #2
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Well, parry strength used to scale with strength but was removed.

    Parrying an attack is not interactive. Parrying an attack is not exciting, fun or engaging gameplay (even with procs). I don't feel like I've done anything to negate some damage and just roll on with my proc.


    That's the key of the issue surrounding it as a gameplay stat, that active mitigation is more engaging and rewarding, while parry was neither.
    So if parry was like block, it'd still suffer from the current issues surrounding it.
    It's boring to itemize around, it's random and not-useful as defense in a spike damage game and it does not engage the tanks, rather relegating them to meatshields who simply take hits and hold aggro.
    (1)

  3. #3
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    No pls leave parry off my weapons thank you have a nice day
    (3)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    the could scale it with vit, i dont see too much happening there really,
    in fact just make vit the tanks equivalent to healers mind and melees str/dex at like a .8 per point weight and just flush str for tanks down the latrine entirely so theyre balanced and not weird like every other job that has a straight stat for attack and everything else that it does
    (0)
    Last edited by ADVSS; 05-06-2016 at 05:47 PM.

  5. #5
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Parry just needs to not be so lackluster. The goal isn't to remove its stat relevance, just to make it worth stacking. Parry needs some type of counterattack or something included in it and better stat scaling, or largely noticeable overall mitigation. The problem with parry currently is that it is the worst scaling stat AND barely noticeable.
    (0)

  6. #6
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Removing Parry as a secondary stat will not fix the parry problem.

    Parry needs to be reliable, making weapons have flat both chance and strength won't do the trick.
    (0)

  7. #7
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Yuni_Queen View Post
    Removing Parry as a secondary stat will not fix the parry problem.

    Parry needs to be reliable, making weapons have flat both chance and strength won't do the trick.
    There's really nothing wrong with how Parry functions. It's 20% physical mitigation sometimes. It's simple and to the point. The issues it has is when brought under the lens of opportunity cost; having parry as a secondary means not having something else, and short of excessive accuracy rating, parry doesn't have a larger stat weight than the other possibilities.

    By removing it as a secondary stat, that opportunity cost goes away.
    (0)

  8. #8
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No one would care. Either it would be an optional stat on weapons that any good tank would try to avoid, or it would be a mandatory extra stat that gets ignored for more important stats, like shield block rate on PLD.
    (0)

  9. #9
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Destous View Post
    By removing it as a secondary stat, that opportunity cost goes away.
    BY removing it in that way, you remove possible additional stat designed for tanks. Stat, that was designed only for tanks.
    Spell speed/crit is for casters, piety/whatever for heaelers, crit/det for melee.

    Taking away this stat rather than improving how it works, is avoiding responsibility and doing something to piss off.
    And that's not what i want to be done with parry.

    The way parry functions is wrong, becuase, as i said, it is not a reliable source of possible mitigation.
    It needs improving or fixing.
    If parry functions so good, why people do not meld it like crazy?
    It was rhetorical question, please do not try to convience me by trying to give some arguments you will write while-you-wait.

    Parry to be as good as other secondary statistics, needs to be reliable.
    Giving weapons flat parry and removing any other sources of parry influence, do not make parry reliable, since you will have no impact on it.
    In other words, you will take away the only tank's secondary stat, to conceal the fact, you didnt even bother to make it better: "We removed parry, now, that you have no posibility to worry about it, it's all good."
    (0)

  10. #10
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    In my opinion, they should make parry and tower shields block 100% of damage, and shields should help mitigate magic damage based on their size. They should rebalance abilities around this idea. I don't see what the big problem is with cutting the healers a break every now and then by lucking out and successfully blocking. If they really want to make certain attacks always inflict damage, they can stick to magic-based attacks. In my opinion, this would help balance DRK vs. PLD after they sort out the balancing of Dark Dance and Sheltron.
    (0)

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