Results -9 to 0 of 27

Threaded View

  1. #15
    Player
    Cerux's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah, Gridania, Ishgard.
    Posts
    11
    Character
    Mizare Hinorea
    World
    Cerberus
    Main Class
    Astrologian Lv 80

    FFXIV compared to wow

    Here are the differences:

    1. Combat feels slow always, unless you are playing job like ninja which has skill speed boost attacks. (Exception is high mobility fights, like Titan extreme, you don't feel slow at all when you have to dodge/ keep your buffs up for attacks & its exciting.)

    2. As a Tank/Healer you'll get used to keeping others alive, it might seem slow but you'll learn the fights & know when to use some pre-healing/shielding on your targets. Most of jobs have some cross-class self healing abilities like second wind.Every tank gets Tanking stance at 30, PLD & War also get "dps" stance. (You'll get useful abilities like Provoke from leveling gladiator, this for example can be used by War/Drk)

    3. Classes become more unique when they get their job crystals on lvl 30. All keep getting some unique abilities till 60 & so on in the future expansions. + cross class skills help making each stronger, all jobs can't have same cross class skills. example. smn & blm can use some of archers skills, but warrior can't use those.

    4. Mobility, some jobs like ninja have short distance teleport, dragoon have their jump attacks & blackmage has "hug" ability to your close enough party member

    5. Macros & binds, i don't really have anything to say about binds, but as for macros i have used them alot in the past, usually most used ones for me are swift cast+raise on someone who died during combat (yes you can combat raise people.) you can have for examble: Party Chat: Raising xx -> Uses Swift cast raise on target-> xx( you can add delays/ say 1st or after instant action, see below)
    /micon Raise
    /ac raise <t> <wait.1>
    /p Raising <t>

    6. Gathering, crafting is its own world, can be fun/pain, best way to preserve inventory space is to sell anything you don't really need at that time & Get some later if you need it, especially 1st crafting items in game, they are really cheap/some can be bought from vendors.

    7. Storage is really limited if you are person to hoard all this along the way, best way is to sell everything you don't need, either for vendor or ah <- better if you get more gil for the item

    8. RNG can be bad, it depens on person, i've always had bad rng on here & wow

    9. Utility PVE/PVP, there is always some mobs you can silence/Stun/interrupt, but here some bosses are unstunnable/Silenceable, its annoying as hell, but not really needed. (Lots of mobs can have large aoes that can be stunned/ or those effects that give debuff to someone on your party)

    10. Endgame can be fun, it just depens what you like, Crystal tower/Void ark was ok, i can't really say anything about savage(hard) raids, since i haven't done any of them. but i have done those normal mode 8 man raids (savage on normal difficulty) They were interesting, but Binding coil of bahamut was better than alexander in my opinion.

    If anyone has something to add, please do
    (1)
    Last edited by Cerux; 05-06-2016 at 07:47 PM.