No MCH does not need a nerf. The four (DoW/DoM) classes I play are MNK, NIN, BRD and MCH. MNK is still extremely powerful melee DPS (the same could be said for the class you posted on aka current status of DRG in this game), positionals and keeping GL up is the way to earn that great DPS in most fights on MNK for example in my opinion. BRD is easier to play compared to MCH but at the same time I admit WM feels tacked on and not designed to compliment the class as well as GB is to MCH. MCH is harder to play than BRD due to the large reliance on %chance procs just for the main primary rotation/combo (more master weaving, less muscle memory) compared to BRD where for the most part the rotation is more stable, reliable and less impacted by RNG despite maybe a clipping issue on a specific skill plus tacked on feel of WM vs GB.
One major thing I would change in the short term is unlocking WM earlier on in the leveling process for BRD (maybe around level 30) so that people get used to using it long before they become entrenched/used to playing without it. That for many is part of why they end up put off playing BRD later on. They got so much time and levels not having to deal with WM turning them into physical casters, when they do have to do that so late in the game and so long after starting the class...it becomes grating/annoying because it is a drastic play style change which was dumped on them so late. In terms of DPS a BRD does very well in fights that have multiple targets for prolonged periods of time as the class gets a lot of it's overall DPS from DoTs while MCH on the other hand alternatively gets a lot of it's from it's burst DMG (BRD burst is fairly decent in general too). Both BRD and MCH have subpar AoE's compared to the DoM classes but the same could be said for a lot of the non-DoM DPS classes.
Last edited by Snugglebutt; 05-19-2016 at 02:30 PM.
Just did a few runs on my 222 alt nin, and the runs went way slower instead of me on my blm, I made sure to use my crappy aoe when it was needed but it just sucks too much, you can do everything right with nin but you will literally, never, ever, match a blm in terms of single target and in terms of aoe, and dungeons/raids are full of trash mobs so why play a class that is useless in 80% of a dungeon or raid. I ran away screaming and put all the gear back on my retainer, nins are good retainers.
That was my investigation, keep in mind nin was my first 60 so I try to like the class but the shortcomings are very glaring.
Dragoon is basically a Monk for Dummies IMO. So I wouldn't feel bad. But as a BLM and DRK guy I can feel your lack of utility but you have to consider that the fact you have traited Mantra is a good thing to have.
Ninja is falling somewhat behind and no reason at all it's aoe should not be on par or close to Drg and Monk.
Yes yes i am sure some of you Monk's would cry for another buff to Monk, C'est la vie!
If more utility was given to Monk it's overall damage (single target mainly) would need to be reduced. The reason Monk has best ST damage is because it has to make up for lack of utility.
As far as Nin or blm goes well it really depends on player, there are some very impressive Ninjas out there. Of course though it would never match aoe of blm, none of the melee classes come close.
the only reasonable time to use ring of thorns is whenever you have to refresh heavy thrust.i cry when i see drgs just spamming RoT all over because they dont feel like liining up doom spikes
mantra is about as useful as foresight on a dragoon, which is not at all.
20% healing increase is nice, but hardly ever needed and very situational, at best it would help with a crit adlo + dployment on a defianced war. outside of that use i cant see it factoring into anything related to "monks useful utility"
Thing is though if I run DRK and I get a monk my utility is screwed.
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