Also nerfing jobs is not the way to go about it like they have done. Other things can be tweaked instead of doing so.
Careful what you wish for, as mechanics seem to follow wherever leylines is placed no matter were, lol
Bard really should have had a Ley Lines-type system http://forum.square-enix.com/ffxiv/t...-Rain-of-Death
I do however agree with your points
As if Bards don't have to carefully plan cooldowns, constantly watch for and correctly react to BL procs, and aren't beholden to an 18s timer that knocks them for hundreds of potency if they mess up. Maybe if you're okay just doing passable damage that people will let you get away with you can just naively do whatever, but maximization on BRD isn't substantially easier than it is for MCH or any other job.WM or not BRD is still the easiest class to play
You say you want this, but you don't want this. And upon reading your description of the whole standing still to do more damage thing, we really already have that. WM can be instantly turned on and off with only a short cd before turning off a second time, so plan your movement accordingly. Also feint is a skill if you are really concerned about double-weaving ogcd skills and don't have an ss proc!
I understand you don't like WM, but your pseudo-ley lines example wouldn't do much to change it other than eliminate a simple button press to turn off and on WM. As to the rest of your proposed changes, most of it is turning bard into machinist without wildfire. You can just play machinist, you know! I play both as well, especially since gear is shared now aside from weapons.
Also it makes more sense to have your gun held down until you shoot. It would look silly running with your arm like that. A lot of the animations for MCH are similar to Elvaan's from FFXI already.
You mean are we actually worth a damn now? If you are an equally skilled/geared MCH against the 3 melee/caster DPS, you will ultimately be behind them by the end of the fight. Of course depending on the fight also. MCH have arguably the highest burst in the game (Wildfire), and then its all sustaining your DPS from there. RNG also being a heavy factor on where our DPS lies.
People have been requesting jobs like MCH and BRD better catch up to melee/caster in terms of DPS, and now that we are in that state, now some people want us back to being way behind.
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Also, WM is never going away. Its a thing for BRD's now. Instead of some of you wanting it to completely go away, why not offer criticism on how you can make the system work. WM is clunky, but it can be great if proper feedback is given to it.
Player
Machinists don't have to keep mashing buttons between casts for random bloodletter procs. They don't have as many issues with clashing, like when Empyreal Arrow, Bloodletter and Miserys End all come off cooldown/proc at the same time, and you don't know which to use first!
This can be a stressful occurrence but it doesn't have to be! Simply put: He who hesitates is lost. Hit the first one you see for the most part, because hitting something is better than hitting anything else late. I believe probably the standard choice is me>bl>empy. I could be wrong but emp will clip into your next gcd by a small fraction of a second at least with my crappy sksp. Someone correct me.
While I don't really want to say that the current difference in damage is really wide enough, I could get onboard with most of this statement.
Emp clips into your next GCD whether you weave something else with it or not. A good rule of thumb is to double up on BL+ME, or EA+BL unless BL procs during EA in which case you sit on it. BL+SW is usually also okay but sometimes you don't need to rush SW. Sometimes depending on the fight and the point in the fight you might need to be willing to IR+BL. Or to force Flaming Arrow at all costs. Regardless you'd ideally like to avoid triple-weaves (or most non-Barrage doubles with EA) as they incur a ~0.75s penalty instead of a ~0.5s one. But sometimes you just have to. Plan plan plan.I could be wrong but emp will clip into your next gcd by a small fraction of a second at least with my crappy sksp. Someone correct me.
Last edited by Cetonis; 05-10-2016 at 01:18 AM.
(To be clear I did mean without weaving an extra attack after Emp like you indicated, Sana)
So nobody really has the sksp to have a non-clip emp on a hardcast weaponskill during WM (obv. meaning excluding ss proc or feint). Good to know. qq my sksp ;-; Well... It used to be in the 400s.
This would open up 3 slots on your gear(5% accuracy off of 600 is 30). Everything else would still be accuracy melded. Main healers would still miss. Tanks got a bonus 5% chance to hit, because they have to hit from in front, instead of the lower accuracy cap from the rear. Tanks don't really get free accuracy. In dps stance they still need to reach accuracy caps, as everyone else and from the front they still have to stack more.
To bring it to an extreme, say your GCD somehow drops to 2.00s (w/ the help of an AST or something). Your cast time isn't reduced by the full .5s, only a portion of it. I'm not sure if it's two-thirds or 60%, but let's say the latter. Now your cast is 1.2s, and your oGCD window is 0.8s. Still can't fit an EA, and EA still clips 20% of a GCD.(To be clear I did mean without weaving an extra attack after Emp like you indicated, Sana)
So nobody really has the sksp to have a non-clip emp on a hardcast weaponskill during WM (obv. meaning excluding ss proc or feint). Good to know. qq my sksp ;-; Well... It used to be in the 400s.
Someone mentioned that Blood Weapon should be useable in Grit. I agree, plus i would like some kind of HP restoration outside of grit. Modyfying blood weapon so it restores alos a little bit of hp? Like 2% per hit? You would restore roughly 20% hp outside of grit. i think it would be fair.
PLD can cast clemency in sword oath, making tanking light-busters much comfortable to tank outside shield oath,
WAR has insta Defiance access and only 10 sec penalty on that.
DRK has to use Souleater at least 2 times in a row with Dark Arts of course, to make it comparable to 1200 potency heal of above tanks. That's pretty unfair, escpecially Grit costs shitton mana (as for a DRK 1389 mana is just a lot, escpecially that we loose mana over time).
But i quess 4.0 will bring one stance for DRK, i don't believe Blood Weapon is supposed to be our timed dps stance.
Actually DRK skill palette looks like it was designed for one more stance filling the spot for those skills/effects unable to be used in grit/no-grit.
OUCH!
i am in dps section. Uh, oh. think, yuni, think...
Oh yes, Increasing ninja death blossom is a bit pointless, since doton/katon + death blossom do the job pretty nicely, especially (that's my 3rd 'especially' in here, that starts to sound weird >.>) with invigorate.
So instead i would stay by increasing mudra damage or think about reducing mudra time to 16 sec. that would be a huge (maybe too huge) dps boost making up for all those screwed mechanics with all debuffs you need to use in exchange for Aeolian Edge.
Really, i would appreciate some additional 4 seconds to dancing edge and shadow fang...
Last edited by Yuni_Queen; 05-11-2016 at 08:52 PM.
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