I would argue (and have before) that A1S and A2S were far more anomalous than the Midas fights are. There probably won't be another fight like them until 4.0. There might be another fight with a couple A3S style phases, where there are two sustained targets, but it won't be the whole tier.

Basically the issue is that BRD vs. MCH are even-ish on a dummy basis, and then in realty land there are fairly uncommon fight elements that give BRD a boost, against some much more common ones that help MCH.

At the end of the day the turret, Jaws and (unless it's changed big) Flaming Arrow will always make BRD noticeably worse at high-movement fights with bunches of jumps and so on, but the gap could be made a bit smaller.

The Straight Shot idea would do that while also helping with some of those WM QoL issues. If SE wants the wide mobility gap to remain, then they'd have to do something resembling the BLM vs SMN dynamic, which is very hard to get right.