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  1. #11
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Quote Originally Posted by Thyranne View Post
    There was a thread in /r/ffxiv showing a few things that happened after the Live Letter and one of those things was that they are buffing NIN AoE and BRD damage. Sadly I can't find it.
    I think this is the one you mean:

    https://www.reddit.com/r/ffxiv/comme...ico_choukaigi/

    Personally, I think Bards do need a few buffs. Although its partly the raid design that's the problem; if there were places where multi dotting and sustained AOE were more useful (Like back in A1 and A2) then Bards would perform a little better.

    Some things I'd suggest :

    - Instant cast Foes Requiem, so it can be activated in-between attacks without DPS loss (i.e. just like Hypercharge)
    - Have Foes Requiem increase the Bards attack power by a small amount while active. Or have a few Bard attacks changed to deal magic damage so they benefit from the Magic Resist down effect.
    - More ways of getting Straight Shot procs (add a chance of getting a SS proc when using Iron Jaws, for example), and perhaps give Straight Shot a chance proc an instant cast Heavy Shot.
    (6)
    Last edited by AxelDH; 05-06-2016 at 11:19 PM.

  2. #12
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by ADVSS View Post
    Im no fortune teller but "the enmity generated in defiance, shield oath, and grit has been increased."
    Why? Have people been having enmity issues again?
    (0)

  3. #13
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Actually... Bard does need a buff and Wm is fine people that say otherwise are just hard bend on never changing with times.
    Ninja as well needs a slight buff but i too have never seen this info...
    (4)

  4. #14
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Thank you found it // https://www.reddit.com/r/ffxiv/comme...ico_choukaigi/

    I hope the tp cost of deathblossom gets cut in half and the dmg trippled, doton trippled etc, I don't want just a small potency increase, I want like 300 potency blossoms or something worthwhile, really can't wait. Nin is a good job and was my first 60, this buff will help us on trash mobs and be on par with others aoe (hopefully). glad to see bards get something too.
    (1)

  5. #15
    Player
    Thyranne's Avatar
    Join Date
    Nov 2014
    Posts
    81
    Character
    Coeur Noir
    World
    Behemoth
    Main Class
    Scholar Lv 37
    After they buff NIN AoE who'd be at the bottom of the AoE damage? Dragoons?
    (1)

  6. #16
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Thyranne View Post
    After they buff NIN AoE who'd be at the bottom of the AoE damage? Dragoons?
    Hey now, there's always Paladin!
    (2)

  7. #17
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I still think Ninja would be at the bottom for melee at least.
    As for the Bard buff, rather vague. Hope it is something good at least
    (0)

  8. #18
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Bard's in a weird spot because fight design matters so much re: BRD vs. MCH. If there are a fair amount of long-lived adds (most of Gordias), Bard can really shine, but when you have a high-mobility fight (most of Midas) MCH pulls ahead quickly as we've seen. Part of that is the turret, part is of course their movement procs, and on the other side there's the difficulty of keeping Jaws up during certain jumpropes as well as (and this gets overlooked a lot) the near-uselessness of Flaming Arrow in cases where the boss needs to be moved around a bunch.

    So any buff would presumably be aimed at mobility (without making multi-DoT better) and possibly making Flaming Arrow less terrible in those spots, or perhaps something for Foe to either fix or make up for its general clunkiness (maybe they just wave the white flag and make all songs instant cast). I could see returning Straight Shot to 70 TP and just making it always instant, kind of like a pseudo-Ruin2 situation that's not as terrible as Feint.
    (2)

  9. #19
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    You could buff a BRD, but how will that balance when fights come out catered more to their style? I think BRD needs adjustments to work better with WM. Also BRD and MCH at least in the next expansion need to have more similar support functions so one does not feel desired over another based on the job alone.
    (0)

  10. #20
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I would argue (and have before) that A1S and A2S were far more anomalous than the Midas fights are. There probably won't be another fight like them until 4.0. There might be another fight with a couple A3S style phases, where there are two sustained targets, but it won't be the whole tier.

    Basically the issue is that BRD vs. MCH are even-ish on a dummy basis, and then in realty land there are fairly uncommon fight elements that give BRD a boost, against some much more common ones that help MCH.

    At the end of the day the turret, Jaws and (unless it's changed big) Flaming Arrow will always make BRD noticeably worse at high-movement fights with bunches of jumps and so on, but the gap could be made a bit smaller.

    The Straight Shot idea would do that while also helping with some of those WM QoL issues. If SE wants the wide mobility gap to remain, then they'd have to do something resembling the BLM vs SMN dynamic, which is very hard to get right.
    (1)

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