Ninja AoE is ass though. If anything at least make Mug steal shit. Over the year I've played it's only happened twice.150 pot would be quite an insane buff and definitely better than DRG. IF DRGs could use an uncomboed RoT for 150 pot they would use it over Doomspike because its far cheaper (120TP for 150 pot vs 160 for 160).
If you keep in mind the 5% bigger dps boost from poisons, the 15% higher attack speed plus the addional 30-45 potency ticks from Ninjutsu, you cant really buff deathblossom higher than 120 pot. Of course its not out of the question that they reduce the tp costs of DRG AOE.
Its not nearly as bad as people claim it to be, unless you are saying DRG aoe is bad too (which its not). You cant just buff it by almost 50% and think that thats balanced.
the only reasonable time to use ring of thorns is whenever you have to refresh heavy thrust.i cry when i see drgs just spamming RoT all over because they dont feel like liining up doom spikes
As if Bards don't have to carefully plan cooldowns, constantly watch for and correctly react to BL procs, and aren't beholden to an 18s timer that knocks them for hundreds of potency if they mess up. Maybe if you're okay just doing passable damage that people will let you get away with you can just naively do whatever, but maximization on BRD isn't substantially easier than it is for MCH or any other job.WM or not BRD is still the easiest class to play
Emp clips into your next GCD whether you weave something else with it or not. A good rule of thumb is to double up on BL+ME, or EA+BL unless BL procs during EA in which case you sit on it. BL+SW is usually also okay but sometimes you don't need to rush SW. Sometimes depending on the fight and the point in the fight you might need to be willing to IR+BL. Or to force Flaming Arrow at all costs. Regardless you'd ideally like to avoid triple-weaves (or most non-Barrage doubles with EA) as they incur a ~0.75s penalty instead of a ~0.5s one. But sometimes you just have to. Plan plan plan.I could be wrong but emp will clip into your next gcd by a small fraction of a second at least with my crappy sksp. Someone correct me.
Last edited by Cetonis; 05-10-2016 at 01:18 AM.

(To be clear I did mean without weaving an extra attack after Emp like you indicated, Sana)
So nobody really has the sksp to have a non-clip emp on a hardcast weaponskill during WM (obv. meaning excluding ss proc or feint). Good to know. qq my sksp ;-; Well... It used to be in the 400s.
To bring it to an extreme, say your GCD somehow drops to 2.00s (w/ the help of an AST or something). Your cast time isn't reduced by the full .5s, only a portion of it. I'm not sure if it's two-thirds or 60%, but let's say the latter. Now your cast is 1.2s, and your oGCD window is 0.8s. Still can't fit an EA, and EA still clips 20% of a GCD.(To be clear I did mean without weaving an extra attack after Emp like you indicated, Sana)
So nobody really has the sksp to have a non-clip emp on a hardcast weaponskill during WM (obv. meaning excluding ss proc or feint). Good to know. qq my sksp ;-; Well... It used to be in the 400s.
Someone mentioned that Blood Weapon should be useable in Grit. I agree, plus i would like some kind of HP restoration outside of grit. Modyfying blood weapon so it restores alos a little bit of hp? Like 2% per hit? You would restore roughly 20% hp outside of grit. i think it would be fair.
PLD can cast clemency in sword oath, making tanking light-busters much comfortable to tank outside shield oath,
WAR has insta Defiance access and only 10 sec penalty on that.
DRK has to use Souleater at least 2 times in a row with Dark Arts of course, to make it comparable to 1200 potency heal of above tanks. That's pretty unfair, escpecially Grit costs shitton mana (as for a DRK 1389 mana is just a lot, escpecially that we loose mana over time).
But i quess 4.0 will bring one stance for DRK, i don't believe Blood Weapon is supposed to be our timed dps stance.
Actually DRK skill palette looks like it was designed for one more stance filling the spot for those skills/effects unable to be used in grit/no-grit.
OUCH!
i am in dps section. Uh, oh. think, yuni, think...
Oh yes, Increasing ninja death blossom is a bit pointless, since doton/katon + death blossom do the job pretty nicely, especially (that's my 3rd 'especially' in here, that starts to sound weird >.>) with invigorate.
So instead i would stay by increasing mudra damage or think about reducing mudra time to 16 sec. that would be a huge (maybe too huge) dps boost making up for all those screwed mechanics with all debuffs you need to use in exchange for Aeolian Edge.
Really, i would appreciate some additional 4 seconds to dancing edge and shadow fang...
Last edited by Yuni_Queen; 05-11-2016 at 08:52 PM.



yeah the enmity was a partial joke, is getting easier with better gear and melds. I do think that bloodweapon shouldnt be locked from grit, or if it has to be, dark mind and dark dance shouldnt be locked into darkness. idk if this counts as a buff maybe qol.
I agree Nin needs more aoe, just a little boost


The classes that need a buff are:
ninja: aoe is garbage, (being fixed in 3.3) single target could use a slight buff, they are mainly a utility class though.
bard: horrible single target, mediocre aoe (better than nin) utility is almost useless with the content being steamrolled at the end of this patch.
Drk: Bloodweapon is usually useless because it can't be used with grit, really bad design for blood weapon.
those are all the problems I honestly see right now, things aren't that bad, but these issues need correcting, like, yesterday.
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