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  1. #1
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I think your ideas aren't too bad. The open world dungeon would be pretty cool though I think they need to refine their creation method. At the moment, after the Diadem, I wan't to see them experiment with revamps to that till they start to figure out what works.

    I see Hunts as a much harder problem to solve. Hunts naturally are susceptible to zergs. Unless they actually restrict the number of people who can access the hunt, which would be very unpopular, any open world hunt using the current model is susceptible to zerging.

    That said, I think the FATE chain system could be expanded to be much more engaging and rewarding as open world content. For an example I would point to the Darkscale FATE chain. In that chain, by completing successfully the FATEs linked to Darkscale's lieutenants the Darkscale FATEs themselves are slightly different and as a result there is a bonus follow up FATE which rewards a huge amount of EXP (the most I've ever gotten from a FATE) and a barding specific to the special FATE. Having FATEs that lead into each other could make the FATE system much more dynamic and have an escalating chain that if successful triggers special FATEs that have special rewards.
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  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Belhi View Post
    Hunts naturally are susceptible to zergs.
    Every open world content is, technically. The few times FATEs actually became popular due to things like the Anima weapon, they are/were massively zerged as well.

    This is why instances were made a thing in the first place. Also, why many games use a simple:"Only person/Group to pull gets credit" system, as it serves as a natural limiter - and incites trolling from everyone excluded, if possible. For maximum salt, add PvP servers and no open world content will be done that day, only constant disruption back and forth. Been there, done that.
    (2)

  3. #3
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zojha View Post
    the best words
    Not to take this thread off-topic but wouldn't world PvP in itself be considered open world content? I think it would be a lot of fun buuut I know it's not for everyone and certainly not a popular thing here in the FFXIV community.

    Also, doesn't that first thing the OP suggested sound a lot like what the Diadem was meant to be?
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