Current LB only used by melee mostly and ranged dps at sephirot ex. Tank and healer only useful at pvp lol. All roles should have their own LB bar not party bar.
Current LB only used by melee mostly and ranged dps at sephirot ex. Tank and healer only useful at pvp lol. All roles should have their own LB bar not party bar.
Replacing a flawed system with one that could break the game's balance and gameplay isn't a good alternative.To the people opposed to this idea, I would say the current LB system is flawed in that it favors certain jobs more than others. Some jobs might go the entire lifetime of the game without ever getting to use their LBs.
Tank LB is only ever preferred over DPS LB in a situation where it is impossible to survive without its use, and since I'm not a savage raider I don't know if any content/mechanics like that exist anywhere. Healer LB would only be used in a dire situation when multiple people are dead or at risk. DPS LB gets used in all content, all the time.
Almost a year after Heavensward was released, I can say I've never once gotten to see the LB3 animation of my Dark Knight. So I would support the idea of weaker personal LBs that don't deplete a party meter and thus can be freely used without depriving other players of using theirs. New content could be balanced around that. Old content doesn't really matter because we always extremely outgear and echo them anyways.
Again if the game is balanced around personal LBs then either they become necessary to complete content at which point it will cause all types of problems in random groups or they are weakened to the point where they are just another CD at which point what makes them special becomes pretty obsolete.
Balancing the game around ultra high powered abilities is much harder said than done.
If personal LBs become a thing, I'd imagine they'd only be used in open world content and instances with parties of 3 or less. The latter would be especially important so dungeon runs still have a chance of progressing instead of being dead in the water if a tank decides to throw a hissy fit and leave, or someone disconnects and the party wants to progress while waiting for them to return. (Although this might give people an incentive to kick someone from a dungeon run to activate personal LBs, so a vote kick to someone that's online would disable the ability to use them for 5 minutes.)
As for what the personal LBs should be, I don't think they should just be watered down versions of the current role-based LBs. They should be something that adds to the class, and available as soon as the job (as in, WHM, not CNJ) is unlocked. For example...
- White Mage: Summons a 250 potency tornado that strikes the target and all enemies around it. The tornado inflicts Aero I, II, and III all at once, if applicable (as in, if the WHM is in an instance where Aero III isn't usable, that debuff won't be applied). 10% of damage inflicted to all enemies is also returned as MP for the caster.
- Monk: Unleashes a brutal flurry of punches against a single target, 5 hits of 150 potency each. Before the attack is launched, the Monk gains the maximum amount of Greased Lightning stacks available, and Greased Lightning stacks will not fade away for the next 20 seconds. Sprint is also automatically activated upon use, but will not consume TP.
- Bard: Sings a ballad that imbues arrows with further power for 15 seconds. Venomous Bite, Windbite, Heavy Shot, and Straight Shot will now strike enemies in a line. If only one enemy is struck, potency is increased by 20%. All four skills also become instant cast if Wanderer's Minuet is turned on.
I would love to have a personal lb bar.
If that isn't possible I would enjoy access to one hour abilities for each job that are very potent(similar to abilities offered in ffxi ie/ hundred fists etc..)
As for lb in general though I would also love to see all dd lb equal in damage output regardless of job. Keep ranged lb aoe but potency of it matches melee IF used on single target. (only lessened if spread between a number of targets). I don't agree with melee being the strongest and therefore most used/desired in the majority of encounters) less damage due to being aoe should only occur IF spread out.
And lb bars should be filling up a bit faster then they do. With the perfect party setup , its still a tad slow.
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The human race has accomplished some amazing things. I think if we put our heads together, we can solve this too.Replacing a flawed system with one that could break the game's balance and gameplay isn't a good alternative.
Again if the game is balanced around personal LBs then either they become necessary to complete content at which point it will cause all types of problems in random groups or they are weakened to the point where they are just another CD at which point what makes them special becomes pretty obsolete.
Balancing the game around ultra high powered abilities is much harder said than done.
It doesn't need to be ultra powerful, nor so weak that it's just another cooldown. How about somewhere in the middle, on the lower end, but appreciably stronger than your other cooldowns.
Using it at the perfect moment is not required to clear any fight, except savage raids pre-nerfs where it's already a requirement to maximise dps.
Most amazing things humans have accomplished have required compromise and cost to achieve. What are you willing to give up? Less content so more time can be spent balancing? Fights that are less mechanically diverse so to avoid multiple uses of LBs from trivialising the mechanics? People already complain that a lot of the content is already too easy. Frankly there isn't much give here. The current LBs aren't ultra powerful. They are just powerful and a number of CDS are very powerful. Hell Fell Cleave hits for 500 Potency and it isn't even a CD. Benediction fully heals a person.The human race has accomplished some amazing things. I think if we put our heads together, we can solve this too.
It doesn't need to be ultra powerful, nor so weak that it's just another cooldown. How about somewhere in the middle, on the lower end, but appreciably stronger than your other cooldowns.
Using it at the perfect moment is not required to clear any fight, except savage raids pre-nerfs where it's already a requirement to maximise dps.
Personal LBs are an interesting idea but Im not convinced the game's system is right for it.
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