Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'm not too keen on a system that reserves the complete access to one Primal to exclusively one Free Company. As it allows restrictive play for the 'best' primals to always bein the hands of a 'select few' Free Companies that will just cycle them around.

    It removes the sense of access for other shells who might want to rise to the occasion once in a while and have their own primal to summon.

    So as a counter-proposal, let me offer what I've dubbed the 'Whisper System'. Here are the rules.

    - A free Company defeating a Primal battle gains access to a company key item called "Whisper of [Element]" (Ex, Whisper of Embers, Whisper of Gales.) This items enables you summon the primal.

    - Each Company can only hold onto one wisper at a time. However, multiple Companies can hold onto the same element whisper.

    - Summoning the Primal to fight in battle with you will cause the whisper to disappear from the Company's access and must be acquired again.

    - Only one instance of the Primal can be out in an area at a time. (So if Company A has Ifrit out, Company B cannot summon it.)

    - Once the Primal is dismissed, there is a global cool-down in the zone before the same Primal may be summoned again.




    The aim is to keep the 'godlike' and unique feel of the Primal without restricting it's use to a 'one group' or 'one zone' at a time. Additionally, the global timer will prevent abuse of multiple Companies simply re-summoning the Primal in PvP or PvE every time it goes down and encourage getting various different whispers if it is intended to use multiple primals on the field.
    (1)

  2. #2
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Hyrist View Post
    I'm not too keen on a system that reserves the complete access to one Primal to exclusively one Free Company. As it allows restrictive play for the 'best' primals to always bein the hands of a 'select few' Free Companies that will just cycle them around.

    It removes the sense of access for other shells who might want to rise to the occasion once in a while and have their own primal to summon.

    So as a counter-proposal, let me offer what I've dubbed the 'Whisper System'. Here are the rules.

    - A free Company defeating a Primal battle gains access to a company key item called "Whisper of [Element]" (Ex, Whisper of Embers, Whisper of Gales.) This items enables you summon the primal.

    - Each Company can only hold onto one wisper at a time. However, multiple Companies can hold onto the same element whisper.

    - Summoning the Primal to fight in battle with you will cause the whisper to disappear from the Company's access and must be acquired again.

    - Only one instance of the Primal can be out in an area at a time. (So if Company A has Ifrit out, Company B cannot summon it.)

    - Once the Primal is dismissed, there is a global cool-down in the zone before the same Primal may be summoned again.




    The aim is to keep the 'godlike' and unique feel of the Primal without restricting it's use to a 'one group' or 'one zone' at a time. Additionally, the global timer will prevent abuse of multiple Companies simply re-summoning the Primal in PvP or PvE every time it goes down and encourage getting various different whispers if it is intended to use multiple primals on the field.
    If Yoshi is really serious about it, then this would be a much better way to go about it. I approve of this idea.
    (0)