I'm not too keen on a system that reserves the complete access to one Primal to exclusively one Free Company. As it allows restrictive play for the 'best' primals to always bein the hands of a 'select few' Free Companies that will just cycle them around.

It removes the sense of access for other shells who might want to rise to the occasion once in a while and have their own primal to summon.

So as a counter-proposal, let me offer what I've dubbed the 'Whisper System'. Here are the rules.

- A free Company defeating a Primal battle gains access to a company key item called "Whisper of [Element]" (Ex, Whisper of Embers, Whisper of Gales.) This items enables you summon the primal.

- Each Company can only hold onto one wisper at a time. However, multiple Companies can hold onto the same element whisper.

- Summoning the Primal to fight in battle with you will cause the whisper to disappear from the Company's access and must be acquired again.

- Only one instance of the Primal can be out in an area at a time. (So if Company A has Ifrit out, Company B cannot summon it.)

- Once the Primal is dismissed, there is a global cool-down in the zone before the same Primal may be summoned again.




The aim is to keep the 'godlike' and unique feel of the Primal without restricting it's use to a 'one group' or 'one zone' at a time. Additionally, the global timer will prevent abuse of multiple Companies simply re-summoning the Primal in PvP or PvE every time it goes down and encourage getting various different whispers if it is intended to use multiple primals on the field.