AP bugs me in general... For me, you have options like this when you want to create two (or more) clear points of focus... As it is though, you may not be able to cap everything, but you can come close... I'd prefer a situation where there is some solid choice involved, where what I spend AP on is the difference between playstyles... Part of the problem there is their solution to the initial problems with PvP... Not having access to PvP skills until a certain rank was terrible, but out right having access to all the skills? No... I'd have preferred it if we still needed to unlock the abilities, but you started out with more AP... Then we can have a situation where you pick between two different types of skills... Perhaps you want your Ninja to be more survivable in PvP, so you opt for Utsusemi instead of Ill Wind, for example. Something like that would justify AP IMO, as it is it's just kinda there...