Why not..?
Hmmm... They already thought with the first version.. :P
Why not..?
Hmmm... They already thought with the first version.. :P
hey op.... are you new here? never talk about FFXI stuff in FFXIV topics, its a taboo. People will start telling you "this is not FFXI" or "FFXI forums are over there" an other stuff to invalidate any suggestion related to XI.
RUN RUN!!!
--edited to add a serious response
That said, I would like some kind of in-town instanced dungeons
Last edited by jazo; 04-29-2016 at 08:40 AM.
tyyy but.. The only thing I imported has been the name... (to enable them to get an idea.. xD)
I woudn't mind something like that but I'd like to see a revamp of how they handle instanced content first.
I'm sick of being funneled through a linear corridor in intersting areas. I'm always so bummed that the lost city of Amdapor is just a dungeon and not a zone I can explore.
Not everyone knows this, but you've got 10 minutes after every dungeon to explore before you're kicked out. Not enough time to poke every nook and cranny, but if there's some feature you really wanted to get a closer look at (or take screenshots in front of) you can do so in that 10 minute window easily, especially if your group full cleared.I woudn't mind something like that but I'd like to see a revamp of how they handle instanced content first.
I'm sick of being funneled through a linear corridor in intersting areas. I'm always so bummed that the lost city of Amdapor is just a dungeon and not a zone I can explore.
Having not ever played much open world dungeons in my mostly F2P MMO career, WHAT do you even find in an open dungeon? From what I hear it sound about a big a sham as "horizontal" gearing
Yeah, that's my bugbear with the current dungeons too. In fact, i'll go as far as to say it's my problem with the entire game as a whole. Everything is too darned linear, so there's few, if any surprises.
Early dungeons like Sastasha have a small element of exploration (one big chamber in particular has multiple areas you can visit), and Toto-Rak has an extra corridor (albeit parallel to its sister route), but that's about the extent of the exploration offered.Yeah, I actually feel sorry for those people. Most of them haven't had a chance to form their own opinion, so they jump on what's "cool" and hate on the game even though their arguments prove they've never even played it. Because they arbitrarily hate the game, they automatically dismiss any suggestions from it no matter how good they could actually do.
The odd part is, FFXIV seems to be divided into two camps. There's the one side which wants everything to be ridiculously easy and finds anything remotely challenging abhorrent. Then there's the other side that covets their savage modes and hisses at anyone trying to weaken or diminish their precious content because it damages their ego. The few that toe the line between those two are the ones that get abuse from both sides. There's a fourth edge to this coin, I suppose, which are people who have no idea what they want and just appear to play devils advocate in every conversation but I like to think they fit into one of those three categories at least on a personal level, even if they never share that opinion.
As for myself? I just want more things to do, and I don't mean disposable dungeon content with a linear design that you do once and then autopilot it endlessly for tomes. I totally support the idea of having some kind of town raids or bringing back Hamlet from 1.0 (something that was discussed, but never done). We definitely need some kind of dynamic content in the game, because when you get fed the same thing for two years in a row, it starts to taste stale.
i would love a dungeon to explore, but because i would be forced to either not explore it (my first run) or explore it (after my first run) i would hate it.
exploration to me is great..the first time afterwards nope no more take it out, so in the end i would rather not have it outside of open world, dungeon wise i just want to get in and get out because we will always be forced to run it to get the best or second best gear (tomes) and i want to do my daily roulette and be done with it.
like teleporting you explore to open it up then bam no more exploring because...well it's pointless so we get to our destination fast afterwards because we have seen it already.
Last edited by Musashidon; 04-29-2016 at 03:20 PM.
We can ask for both legit dungeons and Dynamis. Plz don't prioritize requests of others like the rest of the forum jerkholes.I woudn't mind something like that but I'd like to see a revamp of how they handle instanced content first.
I'm sick of being funneled through a linear corridor in intersting areas. I'm always so bummed that the lost city of Amdapor is just a dungeon and not a zone I can explore.
It'll definately make 14 a bit more exciting if mobs actually roamed the cities though I never heard of Dynamis exactly. What would happen in this mode?
Last edited by Kurogaea; 04-29-2016 at 03:36 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.