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  1. #1
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90

    New stats idea Thread

    Recently i have been thinking about new fun stats to have in the game to allow us to have more of a choice within the game rather then mindlessly stack insane crit/speed/det/accuracy to no ends

    So all ideas are welcome but try and not copy from OTHER GAMES
    (0)

  2. #2
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Death resistance

    The parlor joke stat that allows you to dodge a killing blow but it registers as "escape death" instead so you can brag to your friends that you lived another GCD!
    (0)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Fix the one's that suck first. Or add Evasion.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeekendSoja View Post
    Death resistance

    The parlor joke stat that allows you to dodge a killing blow but it registers as "escape death" instead so you can brag to your friends that you lived another GCD!
    So basically RNG Living Dead?
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Fixes;

    Critical Hit Rate. Change to Critical Hit Power, this effect was added to it in 3.0, essentially it just boosts the damage of Critical Hits.
    Accuracy. Apply Critical Hit Rate to Accuracy, the more accurate you are, the more likely you are to hit weak points for massive damage, plus I'm sick of it being a "Reach this arbitrary cap and avoid".
    Parry. Apply Counter to Parry, every attack parried is a free additional auto-attack.

    New;

    Enmity, increases (or decreased) the amount of hate generated by actions.
    Evasions, exactly what it sounds like.
    Various Enhancement stats, that improve more general stats (Physical/Magical Damage Taken -%, etc.) and abilities*.

    General changes;

    Negative stats, I'd like to see this to kind of create some identity in how you gear... You could, for example, have -Skill Speed, but the pay off would be more Determination. You'd hit slower, but harder.
    Skill Speed, not an adjustment to the stat exactly, but the current state of Skill Speed and TP drain needs to be addressed. You can improve TP regen with Skill Speed, or you could just provide more/better forms of Invigorate...
    Gear stats to now have an additional space, sort of like how some healer gear used to get Accuracy? Something like that, but for Parry/Evasion/Enmity, so rather than a piece of Fending having Crit and Parry, it would have Crit and Acc and Parry, perhaps. Might be somewhat iffy with Parry getting Counter, but you get the general idea... Mostly an issue for Fending, but it allows Parry/Evasion/Enmity to be applied to all gear, making it a bonus, rather than a dead stat...

    *Enhancement stats would not be tied to gear permanently, instead I'd suggest lifting the system from Final Fantasy 9 and letting us unlock stats like "Enhances Ballads effect" to set in a menu. This would allow the current progression of item levels to remain, while also providing horizontal progression in the form of unlocking such stats.
    (0)
    Last edited by Nalien; 05-04-2016 at 01:04 AM.

  6. #6
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    So basically RNG Living Dead?
    Living dead had a bunch of extra mechanics adde to it that this person didn't even mention. So no, not RNG living dead.

    RNG killing blow won't kill and leave you 1 hp. High chance you die to next attack anyways unless a healer can heal in time.

    Living dead let's you not die for longer than 1GcD, and you need to be healer to full to take off the essential "doom" counter.
    (0)

  7. #7
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    • Mind - Influences XP gain and TP amount.
    • Body - Affects physical attacks, movement speed, and evasion ability.
    • Spirit - How spiritual you are. High spirit affects how much magic affects you i.e. you deal and receive more magic damage/healing. Basically works the same way the faith attribute does on Final Fantasy Tactics.

    I've never really been a fan of having 6+ attributes, especially when no single class makes heavy use of all of them to begin with. Might as well cut the fat.
    (0)