Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35
  1. #11
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Misteyes View Post
    I stopped playing a few months before CoP.
    I have to say, you missed out on one of the best eras of FFXI.

    Quote Originally Posted by Misteyes View Post
    One thing that worries me about the proposed system is that it sounds like there's a finite number of houses, since they actually exist in the world... unless it's done like the Market Wards where there's an arbitrary number of virtually identical neighborhoods so that they can add more whenever they need them.
    While I do admit I see your concern, there is another game that did this that I feel did it fairly well.

    In Star Wars Galaxies, you had HUUUUUUUUUUUGE expanses of land where people could place their houses. Guild members could place them within range of each other and make player cities.

    The problem with that was that every building was specific to a planet and all looked the damn same.

    If they can avoid monotonous building styles, they could easily add stretches of land in 2.0 for housing development.
    (3)

  2. #12
    Player
    Join Date
    Oct 2011
    Posts
    453
    It's good they are making it so you can have neighbours, I just wish it was non-instanced and visible in the outside world like ArcheAge or Mortal Online or Darkfall or Ultima Online or SWG.
    (0)
    Last edited by ellohwell; 10-28-2011 at 06:27 AM.

  3. #13
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    As I understand it the housing is going to be instanced, but each instance is for a set amount of people. Which I find surprisingly acceptable, having neighbors can be fun. How are you supposed to have housing for everybody and non-instanced? It's a huge waste or resources and who would want to walk in an endless maze of housing a areas, it's completely uninteresting.
    (2)

  4. #14
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reliquia View Post
    As I understand it the housing is going to be instanced, but each instance is for a set amount of people. Which I find surprisingly acceptable, having neighbors can be fun. How are you supposed to have housing for everybody and non-instanced? It's a huge waste or resources and who would want to walk in an endless maze of housing a areas, it's completely uninteresting.
    If that's the way it ends up being done, awesome. I don't have enough information to be excited or to condemn it yet.
    (0)

  5. #15
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Reliquia View Post
    As I understand it the housing is going to be instanced, but each instance is for a set amount of people. Which I find surprisingly acceptable, having neighbors can be fun. How are you supposed to have housing for everybody and non-instanced? It's a huge waste or resources and who would want to walk in an endless maze of housing a areas, it's completely uninteresting.
    Your correct, it just doesnt suit FF14. Other mmos as mentioned above like Darkfall did the non-instanced villages/towns thing fairly well in the sense that it limited urban spawling, villages/towns had pre planned layouts in certain locations only, your guild just had to fund it with resources. The downside was you didnt have your own house, everything was for the guild. granted darkfall's world was one massive gigantic seamless planet, the world was built with player cities at the forefront whereas FF's are built with npc at the forefront. It was also a pvp game where you had opposing guilds petitioning sieges to take over or destroy other guild's cities.

    I'm fine with LOTR style neighbourhoods. Its a step up for SE at least, FF11 always felt too much like an offline RPG at times, it didnt have the social aspects associated with western mmos, this is a nudge in the right direction for FF14

    I'm hoping there is at least some variety in the buildings in each instance (i.e. not 20 individual houses - i'd like a farm, a barn, a town hall for the LS?, i think Yoshi-P has hinted at the type of housing via the small settlements that were implemented a few months back, i would have liked big mutli room mutli floor houses like in SWG rather than one room houses (why is it houses in FF games always seem so small lol)

    My only question is, is housing just going to be one off thing which no one will care for in future updates - when its implemented we will have our houses, gardens, chocobo pad, decorations i guess for homes; but then what else? i'm intrigued to know what Yoshi-P will add to it in updates (what other functions will be implemented) or whether it will fall by the way side.
    (0)

  6. #16
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    We asked Yoshida-san after free company housing and summons, i'm quite sure he means housing is free company related.
    (0)


  7. #17
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    One thing that worries me about the proposed system is that it sounds like there's a finite number of houses, since they actually exist in the world
    im pertty sure its going to be instance housing maybe 1 physical place to actually enter, like in FFXI
    (0)

  8. #18
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I'd drop 50 mil for my own personalized Gridanian manor...
    (1)

  9. #19
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    This sounds like exactly what I was asking for months and months ago. XD Instanced housing areas that could hold a bunch of houses. Little neighborhoods. They sound so fun, I can't wait! I want my own garden~

    Side note: Mog houses would break the current lore. :x Moogles aren't our little helpers like in FFXI. XD
    Who knows what will happen after 2.0 though. Maybe they'll be in need of work? O.o;
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  10. #20
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nabiri View Post
    Side note: Mog houses would break the current lore. :x Moogles aren't our little helpers like in FFXI. XD
    Who knows what will happen after 2.0 though. Maybe they'll be in need of work? O.o;

    People keep saying that, but for some reason people seem to insist on calling them mog houses even though everything points to the fact that they're going to be almost nothing like mog houses (and unless they do a massive retcon on the current lore, will lack even said mog).

    Personally, I like what I've heard so far about their plans for housing. One-house instances like in EQ2 always felt rather cut-off, while LotRO's neighborhoods tended to be ghost-towns were you never saw your neighbors. Hopefully, if they can focus it around companies, they'll avoid both problems.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread