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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    What equipment and materia should a THM shoot for?

    Just hit 41 THM, and until this point I haven't been worried about equipment at all. I've just been shooting for gear with the highest defense a THM can wear to ease soloing, but now that I'm getting to the point where I want to start building my THM properly, I realized I had no idea what to shoot for.

    Brand and shield, or two handed staff?
    What gear sets are recommended?
    Magic attack materia, or magic crit potency materia?
    INT, PIE, or MND?

    And just to mention, I originally rolled THM to support and debuff, not nuke or heal, if that changes anything or not.

    Thanks for any help.
    (0)

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    PIE and MagAcc.


    Shadowsear/Banish/Scourge rape too, so INT/PIE/magatkpot/magcrit will help that too.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    7
    PIE=Enfeebling Magic, Magic Evasion, MP
    MND=Magic Accuracy, Healing Magic
    (0)

  4. #4
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Ive been going for magic-acc/piety/mnd/mp/hp

    I think electrum scepter is you best option. Pick any shield, and add lifethirst to it
    (0)

  5. #5
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I have yetto see evidence that INT does much of anything yet, so I am leaving it alone. I am going PIE/Mag acc./MND
    not so much MP as MND and PIE both add that with other benefits, in the slots that PIE/Mag acc./MND are not applicable, I put HP.
    (0)

  6. #6
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The returns seems to be rather low, for the base stats. I.E. Int, Mnd, and Pie. Like 4 pie = one enfeeble or something close to that. Granted Mnd and Pie help your mana pool. Finding gear with the potency you desire for your play style seems to be the best course of action.

    I still have to test this better.
    (0)
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  7. #7
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Klive View Post
    The returns seems to be rather low, for the base stats. I.E. Int, Mnd, and Pie. Like 4 pie = one enfeeble or something close to that. Granted Mnd and Pie help your mana pool. Finding gear with the potency you desire for your play style seems to be the best course of action.

    I still have to test this better.
    In my recent test. your are correct. 4 PIE= +1 enfeebling magic.......I havn't tested heals much, or beneficial magic or what ever its called. I have yet to test the stat value or any true effect of intell.
    (0)

  8. #8
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I pretty much Main Heal on THM.. MP+ , Healing Mag. Potency and - Enmity are our best Materia Options.. with that in Mind.. you can make some beastly MP Builds.. now I see that you are only 43 but.... I use this gear at 50 for Main Heals.

    My main wep Varies.. atm Ive just been using a Water Brand until I can a) Attach two +15 MND materia to it or b) a perfect Healers Hand Materia IV ( very rare )

    Water Brand (w/ MND Materia or Healers Hand)

    Raptorskin Targe (Lifethirst IV Materia Attached) +28 HP +16 MP

    Electrum Circlet(Rubelite) w/ 2 Manathirst III's for a Total of +85MP on Head..

    Felt Robe (Red) (Attached a Manathirst IV) +84 MP Total

    Raptorskin Satchel Belt (Attached Manathirst IV ) +47 MP Total

    Felt Gaskins (Brown) (Attached Manathirst IV) +56 MP Total

    Mahogany Pattens (I decided to put 2 Hells' Fist III's for a total of +18 Magic Attack Potency)
    (make sure they are uncoloured as the coloured pair are Doh only)( I'm at work but I am pretty sure you can attach MP to Feet here so you can easily do that also, and they come with a base stat of MP +10 also which helps)

    Boarskin Ringband of W/E Ele ( Pre much only Materia of importance you could put on these would be Sagacious Might Materia) or Dated Toadskin Mitts ( They do give +27 MP but not able to Meld Materia to it so )

    Accessories = X3 MND +7 Rings or X3 +7 Piety Rings... or MP Wristbands

    This is my basic healing set.. I need new boots for it lol.. but other then that its pre much done besides trying to attach 2 Materia into each piece of gear that needs it..

    Also the Out of Sight Trait from Archer gives -10 Enmity, so Id look into getting that as well
    (1)
    Last edited by SynysterBlitz; 10-21-2011 at 07:24 AM.

  9. #9
    Player
    Dankaru's Avatar
    Join Date
    Jul 2011
    Posts
    10
    Character
    Dank Aru
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SynysterBlitz View Post
    I pretty much Main Heal on THM.. MP+ , Healing Mag. Potency and - Enmity are our best Materia Options.. with that in Mind.. you can make some beastly MP Builds.. now I see that you are only 43 but.... I use this gear at 50 for Main Heals.

    My main wep Varies.. atm Ive just been using a Water Brand until I can a) Attach two +15 MND materia to it or b) a perfect Healers Hand Materia IV ( very rare )

    Water Brand (w/ MND Materia or Healers Hand)

    Raptorskin Targe (Lifethirst IV Materia Attached) +28 HP +16 MP

    Electrum Circlet(Rubelite) w/ 2 Manathirst III's for a Total of +85MP on Head..

    Felt Robe (Red) (Attached a Manathirst IV) +84 MP Total

    Raptorskin Satchel Belt (Attached Manathirst IV ) +47 MP Total

    Felt Gaskins (Brown) (Attached Manathirst IV) +56 MP Total

    Mahogany Pattens (I decided to put 2 Hells' Fist III's for a total of +18 Magic Attack Potency)
    (make sure they are uncoloured as the coloured pair are Doh only)( I'm at work but I am pretty sure you can attach MP to Feet here so you can easily do that also, and they come with a base stat of MP +10 also which helps)

    Boarskin Ringband of W/E Ele ( Pre much only Materia of importance you could put on these would be Sagacious Might Materia) or Dated Toadskin Mitts ( They do give +27 MP but not able to Meld Materia to it so )

    Accessories = X3 MND +7 Rings or X3 +7 Piety Rings... or MP Wristbands

    This is my basic healing set.. I need new boots for it lol.. but other then that its pre much done besides trying to attach 2 Materia into each piece of gear that needs it..

    Also the Out of Sight Trait from Archer gives -10 Enmity, so Id look into getting that as well
    LOL I'm not arguing with your set up because a conj can benifit from all the extra MP. But you make it sound like putting 2 Tier III materia into an item is that ez. With a 28% chance of success, unless you have tons of gil to toss around its a bit risky dont ya think?
    (0)

  10. #10
    Player
    Al_Harrington's Avatar
    Join Date
    Mar 2011
    Location
    Weekapaug, RI
    Posts
    46
    Character
    Wolf Howl
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dankaru View Post
    LOL I'm not arguing with your set up because a conj can benifit from all the extra MP. But you make it sound like putting 2 Tier III materia into an item is that ez. With a 28% chance of success, unless you have tons of gil to toss around its a bit risky dont ya think?
    Not sayig its easy, its just easy for me having all my DoH/DoL jobs leveled. It has taken me about five to seven attempts each piece to double IV meld my mage set. It is very risky and do not see the average player trying this for some time on a whole set. Mage materia is on the cheaper side and it still costs me about 500k - 750k in blown materia to get what I want. There are some pieces I have double III melded because there is no way I am attempting a 1.5M attempt at double IVs. With that all being said when I double meld say a high II with a III (making stats better then the high IV) I can get it pretty quick, usually in under three attempts. I think within the month double melded sets will become common place for non casual players with hardcore players having triple meld. I am 0/4 on triple IV attempts.
    (0)
    Come on down to Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse! Route 2 in Weekapaug.

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