This is correct.As a tank main, I can honestly say that if you or the tank you have is competent, regen on pulls is perfectly fine, especially with larger pulls. As a tank, if you plan on doing large, multi pack pulls, you shouled ALWAYS use your aoe emnity skill on pack before moving forward, isn't hard and you can do it whilst moving so there's no reason not to. That Regen could be the thing which keeps you up and running during large pulls, don't be an idiot tank.
The reason not to use regen before a pull is because you will be the top target the moment the tank goes in to attack. Once the tank has aggro, feel free to pop a regen on them but before hand is dangerous for you and can mess the tank up, especially if they can't manually remove it easily like on PS3/4
The one thing a lot of players keep forgetting is we were all new once. If we want this game to continue to grow need to be nice to the new players.
I kinda wanna throw out there that you might find yourself in a situation 50+ Where you're actively on the move, and you -have- to throw the tank a heal during the pull itself. Places like Wanderer's Palace HM come to mind, with the final pull (Frog+add after the door if someone opens it for you) and the pull before the second boss (doing all 3 packs) where if you don't heal, you'll likely lose your tank.
In these cases, it's moreso up to the tank to land a Flash/Overpower/Unleash on the mobs as they go, and your Cure II shouldn't be able to pull threat off them if you make sure to cast it after they pass through a group of mobs (Same issue with Regen here where, if you drop a cure II on them in the middle of flashing, you might rip it off them and cause them to miss said AoE's.)
It sounds like you're still a bit earlier in your career (You mentioned Qarn?) so you might not have run into large-pulls yet. But you might be hitting it soon as you get closer to 40+, especially with Dzemel Darkhold coming up if you ever get a tank that pulls -everything- leading to the front door (It's easy to heal, don't worry - there's an 80% damage down buff that basically makes you immortal.)
Good luck with your healing.

He basically wants you to use regen, but not before he's able to grab aggro since that messes up the positions of the enemies. It's just annoying having to tomahawk a straggling trash mob because they ran through you to grab the healer

Like everybody in here just said it's bad and you get aggro as it ticks when the tank goes in for the enmity and must rushes after mobs to get those that target the healer. As a tank I don't mind that much in lower level dungeons.XD since sometimes I just need some fun tanking once in a while since going a bit overtime is like a challenge to me. I won't do that in hard dungeons or on big pulls thought, it will kill the healer fast. XD
Regen is fine on pulls. A good tank knows they have to claim all mobs on big pulls before continuing to the next pack. Otherwise the healer has to stop to cast a heal and if they actually manage to reach with it (instant spells like lustrate and benediction? Ouch!), all the unclaimed mobs will come to the healer anyway, regen on or not. That way healer also gets left behind while tank runs forward. It ends up with a situation that healer has most of the mobs, tank is nowhere near and it's a wipe.
I had to tell one tank to stop taking off regen while he was doing big pulls. He insisted on taking it off and I had to stop for heals, got aggro, got interrupted by attacks trying to heal myself and at that point I knew we were going to wipe, which we did. There was no way even a Benediction on myself would have saved me. I ended up explaining the situation why I cast regen and afterwards it went smoothly.
So yes, regen on pulls is okay as long as you have a tank that knows their job!(Flash on warrior is pretty hax as well!)
Last edited by Highwilds; 05-03-2016 at 05:10 PM. Reason: character limit, typos.


If you stick to the tank like glue and regen while you are next to him, then his aoe threat skill will take aggro anyway, but its generally bad to have it up on pulls.
This is why sometimes as AST I stick to the tank...because if I time dilate my hots at the wrong time they will last on to the next pull >.<


It's really only an issue with unexperienced tanks though.
If you see regen as a tank, you either klick off the buff before you pull or, you are aware of where the healer stands and intercept the mobs.
Most dungeon mobs hit like wet noodles, so even if they go to the heal and smack him once, it doesn't matter.
Having HoTs ticking is more of a nuisance to a tank than an actual threat to yourself.
BTW: imho, pulling a group of mobs with Shield Lob/Tomahawk/Unmend is utterly idiotic, given the whopping 2.5 seconds you can just stand there and watch the mobs do whatever they want before you are allowed to use your next skill.
Personally, I don't care as I always jump in and pull with unleash.


@OP: Based on what you said, you were fine. You just need to change the order of your opener a little. Start with Aero, then a cure, then regen. This gives the tank two GCD's of enmity generation before you've thrown out your regen.
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(Flash on warrior is pretty hax as well!)



