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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Challenge log: Job roles

    One big problem that XIV and MMOs in general is the differences in queue times for tanks/healers and DPS, and SE has tried different ways in order to make tanking and healing more attractive to reduce DPS queues including the tank mounts, CNJ unicorn, and the adventurer in need bonus.

    To help further with this problem, what I propose is a new category in the challenge log called job roles, which would consist of:

    - Complete 10 instances as a tank
    - Complete 25 instances as a tank
    - Complete 10 instances as a healer
    - Complete 25 instances as a healer
    - Complete 10 instances as a DPS
    - Complete 25 instances as a DPS

    While it doesn't wholeheartedly force people to switch jobs, it gives players an extra incentive to play in all 3 roles in order to complete the challenges and get extra xp/gil.

    Edit: the amount of instances is arbitrary, it could be 10 and 20, 50 and 100. I'm not sure what a reasonable amount for a week would be.
    (2)
    Last edited by Lambdafish; 05-03-2016 at 02:22 AM.

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I rarely even do 10 dungeons or instances a week in total.
    (2)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AlphaFox View Post
    I rarely even do 10 dungeons or instances a week in total.
    updated with more appropriate numbers
    (0)

  4. #4
    Player
    Xyrn86's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    49
    Character
    Xyro Kinatsu
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Would be interesting to see, however people would probably only stck with their main class/job.
    (0)

  5. #5
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    The problems I've personally seen, and sometimes faced, are not things that can be easily remedied with incentives. The two biggest things that come to mind is the social aspect to it and the mechanics at early game compared to late game. On the social side, a good chunk of players are extremely crazed about perfection of the roles. So if they run into a newbie or someone not in current top gear, some already become agitated before the dungeon even begins - and sometimes outright leave. A personal example, I've just come back from about a two month break, with my PLD a couple months behind that in gear. Technically its viable to play in the roulette's, but its on the lower end of the iLvl and I couldn't keep up with the pace most people want. Another problem along this point is the difference in enmity gain between iLvls, it doesn't foster the idea for people to go outside their norm. So given all that, I stick to my DPS as its "easier" to not show as much for not having top current gear.

    The mechanics side of things, tanks are really hard to get into at early levels. Just yesterday I was toying with my alts PLD, in full HQ/Dungeon Green gear for current level, and still was being outdone by the DPS in long-winded fights (the only reprieve from this for boss fights are mechanics that force the DPS to break off attacks). This eases up a lot when the tank jobs get their enmity boost at 30/40 but still doesn't leave a good first impression. Healers are a bit of reverse in their role of mechanic changes. It starts off rather easy, then progressively becomes harder to the point where I've seen some people just stop playing them. By late game healers are expected to keep everyone fully healed, Cleric Dance for maximum dps, make up for anyone's mistakes with extra healing/status removal/revive, and sometimes know when/how to tank/kite tank if a situation is going bad or calls for it. Some gamers can handle this easily, others can but rather not deal with, while some just can't.

    In the end I want to say I'm all for making incentives to play certain parts of the game, but in some aspects no amount of incentives will change some peoples desire for a class/job.
    (3)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Wouldnt they have to increase the amount of gil from the weekly challenge log to make this a success.
    (0)

  7. #7
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Derio View Post
    Wouldnt they have to increase the amount of gil from the weekly challenge log to make this a success.
    Or make the reward something other than gil.
    Ideally it should be treated similarly to roulettes, where it offers exp if you're still levelling but a small amount of tomes if you're max level.
    At the very least it should be like other dungeon/fate/combat entries, where you get exp for it. Sadly, that doesn't help when you're level 60 ^^;
    (0)

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